- Mar 5, 2018
- 4
- 1
I was thinking of using this skybox in a map I am making, but since it was created for the “Target” training map which is well illuminated with non-environmental light entities, it has no prior used environmental light values attached to it (at least none recorded on the dev wiki).
How could I find out what environmental light settings I should use in my map in conjunction with the skybox? There doesn’t seem to be a viseable sun, however a bright patch of parted storm cloud can be seen to one side. Would that be where I should base my light angles?
The skybox can be found on the TF2 wiki’s list of skyboxes, or by loading a test map with “sky_day01_01”. It is not listed on the Valve developer wiki’s sky list because as mentioned before, it has no prior used environmental lighting settings and is thus not a complete “sky”.
(P.S. Out of curiosity, what skybox does “cp_mossrock” use?)
How could I find out what environmental light settings I should use in my map in conjunction with the skybox? There doesn’t seem to be a viseable sun, however a bright patch of parted storm cloud can be seen to one side. Would that be where I should base my light angles?
The skybox can be found on the TF2 wiki’s list of skyboxes, or by loading a test map with “sky_day01_01”. It is not listed on the Valve developer wiki’s sky list because as mentioned before, it has no prior used environmental lighting settings and is thus not a complete “sky”.
(P.S. Out of curiosity, what skybox does “cp_mossrock” use?)