- Aug 20, 2016
- 3
- 0
As you can see from the screenshots, the water in my map wont render.
Before you respond:
Before you respond:
- I have no leaks
- I did run my compile log through Interlopers and it gave me this:
You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.
- I only have one water brush.
- Only the top has the water texture and every other side is nodraw
- The water is flat
- I am in dx8 but there are cubemaps are present so that shouldn't be a problem
- The water texture is water/water_well
- The brush is a world brush.
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