Valve Maps (Decompiled)

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
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Done.

Hope you don't mind Blade :p

Didn't mind, had messed up my grid though!!!!!!!!!!!! :O:O:O:O:O

It's okay, I fixed it and re-uploaded all the maps anyways just like I normally do with any major update. Finally have stable internet again so I shouldn't even be late on this again. :p
 

Harribo

aa
Nov 1, 2009
871
851
Um... Sorry if this is idiocy, but what should I do to the files so I can open them in Hammer? The .rar file format doesn't seem to work with the program.

.rar files are like .zip files and need to be unpacked first. Use a program like win-rar or 7zip to open them up to use the .bsps
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
849
Yes exactly what 'theharribokid' said, you need to extract the file within the .rar and then you'll be able to open it within hammer. winrar is best for this as winzip does not associate itself with .rar extensions. You can get a free version at the following address: Winrar 4.01 Download
 

Harribo

aa
Nov 1, 2009
871
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7zip does a fine job of it too and is also good as it allows you to compress using .bz2 format, which it what you'll be compressing your compiled maps into to be downloaded from tf2 servers. Didn't do a great job at explaining that but it's 4am here so forgive me and look it up.
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
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Thanks Behind You, I never would have caught that if you didn't notice it! =D
It is fixed now.
 

MaximilianZakes

L1: Registered
Feb 1, 2012
6
0
When I try and open the two maps I downloaded (Hightower and Thunder Mountain), it only loads 33% of the map and then it stops, hammer stops working and I have to use "Ctrl+Alt+Del" to close it. When I open the VALVe maps that came with hammer, though, I have no problem doing so and they load in a few seconds.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Complete maps take a while to load because there is so much there. Hightower probably takes a while due to entities, and TM takes a while because it is a very large map, which lots of entities. Hammer actually isn't crashing, it's just not responding. It is still running, and your map is still loading, but hammer just doesn't want you know that it is doing work, it's kinda shy.


Let the map load run for a few minutes. I know that on my low-end laptop it took 5 minutes to open up Thundermountain, so if you have a not-so-powerful computer, you just need to be patient :/
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
849
@MaximilianZakes - Exactly as Fr0Z3n has said, these maps do take quite a bit longer to load ona PC that isn't quite at the top end of things. The ones that valve give for people to look at do not have EVERYTHING included in them, they strip out a lot of stuff that that your average user would have no idea what it would be just to help clean things up. Just give it some time and you will see it shall load It does on my PC fine, but then again, I do have one a little higher up the specs category. Lol

Hardware: i7 920@4GHz, 12GB RAM, GTX580
Hightower(took 6 seconds to load)
ThunderMountain(took 23 seconds to load)

So based on those figures with the hardware I have, comparably, most people would have to wait somewhere between 20-30 seconds for Hightower to load and possibly 60-75 seconds for Thunder Mountain to load

@Duffking - Thank broski, let me know if you find anything useful from it and share it with us, the more knowledge the better. :)
 
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TheJoey01

L1: Registered
May 15, 2011
3
0
Thanks for the uploads again, guys. This is insightful stuff

One thing I have a question about though, if anyone can answer, is how are the ghosts managed in eyeaduct? According to the valve developer wiki, there is a "ghost" entity that is not in the original FGD, and they don't provide a custom one. The ghosts are nowhere to be seen on the map, there are no spawn points for them, and there are no pathways for them like in harvest.

are they perhaps controlled and spawned entirely by nav?
 

TauVee

L1: Registered
May 21, 2012
1
0
PL_Frontier doesn't seem to work. It quits at about 94% with no crash message or anything. I would suspect it's related to the 3 unloadable solids. Does anyone know of a workaround for this?

EDIT: Nevermind, loading from the autosave after crashing worked.
 

Urban

aa
Jul 27, 2009
212
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Thats a new bug, presumably from the most recent sdk update, maps with invalid solids in now crash hammer no matter what option you choose. Also if you choose yes to reload the map with the invalid solids removed it will crash, but if you load it up again the map will appear in hammer but with all the point entities removed.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
If you open up the decompiled foundry and then hide tool brushes with visgroups, it hides most of the brush geometry in the map. Does this happen to anyone else?
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
If you open up the decompiled foundry and then hide tool brushes with visgroups, it hides most of the brush geometry in the map. Does this happen to anyone else?

Recently Valve has been using playerclip instead of nodraw for the back of brush faces. Blame them.