Falls* - Early detailing phase. General map layout complete.
My very first map.
Set at a Waterfall, this map is unique in that the Red and Blu teams decided to build their bases right beside each other. Of course, ignoring the yet-to-be beautiful landscape, and the at the moment deafening waterfalls, one is left with a creative map that still offers balanced gameplay (in theory).
*Needs better name. Falls is just...plain.
Version 0.6 (pre-alpha 6)
=Known Issues=
-The Red side of the rock walls has some clipping issues.
-The flank routes are insanely huge (I know. The Blu side will have a cavern, and Red will have machinery).
-The waterfalls are too loud.
-Where I used area portals on the flank routes, the water has to be cut away, if not a weird "portal becomes water" bug occurs (I have no idea why).
-When returning to the upper spawns, you might be blocked by part of the rock (at the end of the wooden ramp).
-The spawn rooms are horrible and oversized.
-It may be too dark in some places.
-The buildings by the control point are too tall.
-Snipers have too many sight lines from spawn.
-There is supposed to be an announcement for when the cp enables, but it doesn't work for some reason.
[No pics because they are outdated]
=Extra Info=
-Where there are small, dark gray, dev brushes all clustered together will eventually be proper rocks (Displacements).
-Originally, the cavern walls on Blu (including the rock wall in the middle) weren't there. It was just an open area (all the spawn camps), so that's why the tree and displacement may seem off.
-I may add another exit from the spawns underneath that branches off into the flank routes, so that's why there are health kits there to mark where the paths would meet (might be hard to picture).
Congratulations on reading all of that, or congrats on skipping to the bottom
Either way, thanks for taking the time to at least see that the map exists.
My very first map.
Set at a Waterfall, this map is unique in that the Red and Blu teams decided to build their bases right beside each other. Of course, ignoring the yet-to-be beautiful landscape, and the at the moment deafening waterfalls, one is left with a creative map that still offers balanced gameplay (in theory).
*Needs better name. Falls is just...plain.
Version 0.6 (pre-alpha 6)
=Known Issues=
-The Red side of the rock walls has some clipping issues.
-The flank routes are insanely huge (I know. The Blu side will have a cavern, and Red will have machinery).
-The waterfalls are too loud.
-Where I used area portals on the flank routes, the water has to be cut away, if not a weird "portal becomes water" bug occurs (I have no idea why).
-When returning to the upper spawns, you might be blocked by part of the rock (at the end of the wooden ramp).
-The spawn rooms are horrible and oversized.
-It may be too dark in some places.
-The buildings by the control point are too tall.
-Snipers have too many sight lines from spawn.
-There is supposed to be an announcement for when the cp enables, but it doesn't work for some reason.
[No pics because they are outdated]
=Extra Info=
-Where there are small, dark gray, dev brushes all clustered together will eventually be proper rocks (Displacements).
-Originally, the cavern walls on Blu (including the rock wall in the middle) weren't there. It was just an open area (all the spawn camps), so that's why the tree and displacement may seem off.
-I may add another exit from the spawns underneath that branches off into the flank routes, so that's why there are health kits there to mark where the paths would meet (might be hard to picture).
Congratulations on reading all of that, or congrats on skipping to the bottom
Either way, thanks for taking the time to at least see that the map exists.
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