So this update plans to fix
many of the issues of A3. Specifically, the new version is
hopefully no longer overscaled. Everything is much lower, and most of the corridors and rooms are smaller. However, the spawnrooms had a massive redesign. They are pretty open and large, but if it becomes an issue, I can fix that as well in the next version.
==Update Log==
- Lowered height of buildings again.
- Redesigned the spawnrooms.
- Added new route to upper spawn area.
- Added more elevated walkways & made some larger.
- Removed the small and topmost spawn exit.
- Reworked the side rooms and overhanging platforms near the control point.
- The empty area in between the spawns has been slightly reworked into a spawn exit route.
- The upper spawn exit area (big door) is lower.
- The "bridge" now resembles more of a bridge.
- Added a train on the bridge (Does not move).
- Divided the center area between the point and bridge with rocks
- The cover on the control point now has its "proper" roof that blocks sightlines from the sides.
- Slightly shortened the entire control point area (falls moved back, so the buildings were shortened to accomodate).
- Adjusted existing routes.
- Replaced temporary square rocks with prop rocks at the edge of the falls.
- More displacements made.
- Added "Ressupply" signs outside the lower spawn exits.