FIRST QUESTION
Okay, so, first off: I've seen 3kliksphillip's video on soundscapes, and they've worked in the past for me.
I've only ever used them by placing them as prefabs from A Boojum Snark's Soundscapes library, and I noticed they often have one to four info_targets grouped with them.
What is this for?
Also, I made a map today where I inserted one through the previously mentioned prefabs library. I selected the gorge.outside soundscape and its radius is set to -1, so it should play whenever I see it. I've put it above the Control Point, where you can always see it.
But it never plays. The map's not leaking and I always have direct line of sight to the soundscape and info_target, so why might it not be playing?
SECOND QUESTION
Is there any way to make displacements pass-through, like a fake wall (so, all entities can pass straight through them)? I'm trying to make a small gravel pile without it interfering with gameplay.
When I tried making it a func_brush with solidity off, Hammer refused to compile the map.
Thanks in advance! ^^
Okay, so, first off: I've seen 3kliksphillip's video on soundscapes, and they've worked in the past for me.
I've only ever used them by placing them as prefabs from A Boojum Snark's Soundscapes library, and I noticed they often have one to four info_targets grouped with them.
What is this for?
Also, I made a map today where I inserted one through the previously mentioned prefabs library. I selected the gorge.outside soundscape and its radius is set to -1, so it should play whenever I see it. I've put it above the Control Point, where you can always see it.
But it never plays. The map's not leaking and I always have direct line of sight to the soundscape and info_target, so why might it not be playing?
SECOND QUESTION
Is there any way to make displacements pass-through, like a fake wall (so, all entities can pass straight through them)? I'm trying to make a small gravel pile without it interfering with gameplay.
When I tried making it a func_brush with solidity off, Hammer refused to compile the map.
Thanks in advance! ^^