Hey, just wanted to add some information. When taking
isometric screenshots, i use the following commands (I actually created a cfg for it that does it automatically, then i play around with c_orthowidth and height.)
Code:
sv_cheats 1 //Enable cheats
r_portalsopenall 1 //Open all area portals
r_novis 1 //Disable vis
thirdperson //Switch to 3rd person
camortho //Switch to ortho cam mode
c_orthowidth 5000
c_orthoheight 5000
cl_drawhud 0 // Disable hud
r_drawviewmodel 0 // Disable viewmodels
crosshair 0 // Disable crosshair
jpeg_quality 100 // Maximum screenshot quality
Unless you have it in your autoexec, you need to do this after you're finished to be able to play:
Code:
cl_drawhud 1 //Re-Enable HUD
r_drawviewmodel 1 // Re-Enable Viewmodel
crosshair 1 //Re-Enable Crosshair
Basically i just added the command to open area portals and disable vis to prevent things from disappearing on the screenshot. Please note that these commands can be quite performance-lowering, i had my pc hardcrash once while executing the cfg.
Please not that you still can use your movement keys and the mouse to change perspective and brushes rendered. The rule of thumb is: The further away you are (s-Key), the more likely it is that an overlaying brush will be rendered.
Example: If you're pretty close, it will render the floor in front of a house, even if the house would be in front of the floor from an isometric perspective. If you go further away by pressing S, it will render the roof of the house instead.