- Reworked Blue spawn, including shortcut when A is capped
- Closed off passage behind A-B connection
- A-B bridge is now covered with higher railings
- Added some sentry nests at B, C and Final
- Red's shortcut from Final closes when C is captured
- Clipped the upper balcony over A
- Added a second shortcut exit for blue spawn approach on B
-- Improved the existing exit as well, blocking a sightline on it and offering more counterplay for blue
- Reworked all the logic so spawns should work properly, or at least easier for me to fix!
- Replaced all the cart track nodes so the cart doesn't float at random points
- Clipped that perch spot that 'punk rock snep gf' always finds - I see you, and I will find you
- Moved med health and big ammo near the bridge to the...
- Reworked blue and red forward spawn for Point B/C
- Removed blu shortcut for attacking B. Blu respawn time has been reduced after capturing point A to compensate. Trying it out.
- Shifted around final a bit to rework the routes attacking it.
- Added a big new balcony for blu to attack B, accessed from A.
- Tweaked health/ammo pickups