"The system cannot find the file specified" Issue

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
I'm going to preface this by saying that nothing appears in ALT-P or interlopers, and my suspicion of the issue being an invalid solid is false because I've tried compiling with details and displacements completely off. There's no funky geometry that I'm aware of.

I orphaned a map from ibex (koth_slug) and changed very little- took out some windows, changed cover, added pickups, changed some displacements, etc.

I've included the VMF. Here is the compile log

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.vmf"

Valve Software - vbsp.exe (Feb 17 2017)
6 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_slug2_a2/nature/blendgroundtogravel004_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 146 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_harvest_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_harvest_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (344882 bytes)
Unable to load vertex data "models/props_coalmines/boulder6_mirror.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2"

Valve Software - vvis.exe (Feb 17 2017)
6 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2"

Valve Software - vrad.exe SSE (Feb 17 2017)

Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_slug2_a2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_slug2_a2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

Attachments

  • koth_slug2_a2.vmf
    2.2 MB · Views: 86

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Dr. Orange is right. Missing vertex data files cause compiles to fail completely. I'm not sure if that's a stock model, but if it is, then validating TF2 would fix it. Otherwise reinstall the model
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
Okay, I'll replace the model, and see if it works! Thank you

EDIT: I fixed it! The flipped rock models I downloaded were placed in the incorrect directory, which I didn't know could actually prevent them from working
 
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