- Sep 24, 2014
- 39
- 5
So how do we/Valve fix 2fort?
I was thinking that the best way to do it would be a connection from somewhere in the sewer to the small health and ammo room that leads down to the intel.
2fort's hugest problem is that really the small courtyard is the only way to the intel for all non-jump classes. There needs to be another path somewhere so you don't have to go up the courtyard stairs. Map would really be fine otherwise, even with absurd sight lines it would be way harder to turtle the final room if there was an access not forced to go past one room.
I mean it's called two-fort, there should be two paths, right?
I was thinking that the best way to do it would be a connection from somewhere in the sewer to the small health and ammo room that leads down to the intel.
2fort's hugest problem is that really the small courtyard is the only way to the intel for all non-jump classes. There needs to be another path somewhere so you don't have to go up the courtyard stairs. Map would really be fine otherwise, even with absurd sight lines it would be way harder to turtle the final room if there was an access not forced to go past one room.
I mean it's called two-fort, there should be two paths, right?