Potoroo84
L1: Registered
- Dec 18, 2015
- 23
- 10
Also I would like to suggest something:
Maybe you could have a tank that moves it's turret and acts like a hazard / have a payload cart that shoots shells at enemies?
I thought it would be a good game mechanic.
I think that may be a bit OP, even if you decrease the range and/or damage, it would make a huge difference for both teams. The only thought i had with the Payload Tank is that it could shoot down something after capping (Let's say a RED control tower or a fence blocking the path) and would deal damage to players inbetween the shot. Making it a moving turret may be a hassle to program, and the defending team would need something to counter it.