- Dec 4, 2021
- 253
- 25
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.vmf"
Valve Software - vbsp.exe (Jan 4 2023)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/campsite/nature/blendrockgroundwallisland_interior02_wvt_patch
Patching WVT material: maps/campsite/nature/blendrockgroundwallforest001_wvt_patch
Patching WVT material: maps/campsite/london/nature/london_blendrockgroundtograss_002_wvt_patch
Patching WVT material: maps/campsite/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (-5452.03 -691.00 367.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1238.0 3072.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1750.0 3072.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 1376.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 1144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 -170.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 335.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 1497.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 122 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 354 has bad geometry near -6314.50 2023.00 30.90
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite"
Valve Software - vvis.exe (Jan 4 2023)
12 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite"
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.50 seconds)
7843 faces
8 degenerate faces
2216368 square feet [319157024.00 square inches]
365 Displacements
1149299 Square Feet [165499152.00 Square Inches]
sun extent from map=0.008727
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0505 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 583/8192 6996/98304 ( 7.1%)
brushsides 3792/65536 30336/524288 ( 5.8%)
planes 3834/65536 76680/1310720 ( 5.9%)
vertexes 12368/65536 148416/786432 (18.9%)
nodes 5232/65536 167424/2097152 ( 8.0%)
texinfos 1935/12288 139320/884736 (15.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 365/0 64240/0 ( 0.0%)
disp_verts 29565/0 591300/0 ( 0.0%)
disp_tris 46720/0 93440/0 ( 0.0%)
disp_lmsamples 2442412/0 2442412/0 ( 0.0%)
faces 7843/65536 439208/3670016 (12.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2850/65536 159600/3670016 ( 4.3%)
leaves 5243/65536 167776/2097152 ( 8.0%)
leaffaces 9662/65536 19324/131072 (14.7%)
leafbrushes 4166/65536 8332/131072 ( 6.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 49315/512000 197260/2048000 ( 9.6%)
edges 26566/256000 106264/1024000 (10.4%)
LDR worldlights 61/8192 5368/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 808/32768 8080/327680 ( 2.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12576/65536 25152/131072 (19.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 8102524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 26587/393216 ( 6.8%)
LDR ambient table 5243/65536 20972/262144 ( 8.0%)
HDR ambient table 5243/65536 20972/262144 ( 8.0%)
LDR leaf ambient 24926/65536 697928/1835008 (38.0%)
HDR leaf ambient 5243/65536 146804/1835008 ( 8.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12756 ( 0.0%)
pakfile [variable] 3267/0 ( 0.0%)
physics [variable] 217737/4194304 ( 5.2%)
physics terrain [variable] 94653/1048576 ( 9.0%)
Level flags = 0
Total triangle count: 22194
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\campsite.bsp"
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.vmf"
Valve Software - vbsp.exe (Jan 4 2023)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/campsite/nature/blendrockgroundwallisland_interior02_wvt_patch
Patching WVT material: maps/campsite/nature/blendrockgroundwallforest001_wvt_patch
Patching WVT material: maps/campsite/london/nature/london_blendrockgroundtograss_002_wvt_patch
Patching WVT material: maps/campsite/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
env_cubemap pointing at deleted brushside near (-4821, -78, 481)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
** leaked **
Entity prop_static (-5452.03 -691.00 367.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1238.0 3072.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1750.0 3072.0 -168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 1376.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 3584.0 1144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 4096.0 1144.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 -170.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 335.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 1497.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
* Suppressing further FindPortalSide errors.... *
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 122 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_island_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_island_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 354 has bad geometry near -6314.50 2023.00 30.90
Can't compile displacement physics, exiting. Texture is DEV/DEV_MEASUREGENERIC01B
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite"
Valve Software - vvis.exe (Jan 4 2023)
12 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite"
Valve Software - vrad.exe SSE (Jan 4 2023)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.50 seconds)
7843 faces
8 degenerate faces
2216368 square feet [319157024.00 square inches]
365 Displacements
1149299 Square Feet [165499152.00 Square Inches]
sun extent from map=0.008727
61 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0505 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 583/8192 6996/98304 ( 7.1%)
brushsides 3792/65536 30336/524288 ( 5.8%)
planes 3834/65536 76680/1310720 ( 5.9%)
vertexes 12368/65536 148416/786432 (18.9%)
nodes 5232/65536 167424/2097152 ( 8.0%)
texinfos 1935/12288 139320/884736 (15.7%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 365/0 64240/0 ( 0.0%)
disp_verts 29565/0 591300/0 ( 0.0%)
disp_tris 46720/0 93440/0 ( 0.0%)
disp_lmsamples 2442412/0 2442412/0 ( 0.0%)
faces 7843/65536 439208/3670016 (12.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2850/65536 159600/3670016 ( 4.3%)
leaves 5243/65536 167776/2097152 ( 8.0%)
leaffaces 9662/65536 19324/131072 (14.7%)
leafbrushes 4166/65536 8332/131072 ( 6.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 49315/512000 197260/2048000 ( 9.6%)
edges 26566/256000 106264/1024000 (10.4%)
LDR worldlights 61/8192 5368/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 808/32768 8080/327680 ( 2.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12576/65536 25152/131072 (19.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 8102524/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 26587/393216 ( 6.8%)
LDR ambient table 5243/65536 20972/262144 ( 8.0%)
HDR ambient table 5243/65536 20972/262144 ( 8.0%)
LDR leaf ambient 24926/65536 697928/1835008 (38.0%)
HDR leaf ambient 5243/65536 146804/1835008 ( 8.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12756 ( 0.0%)
pakfile [variable] 3267/0 ( 0.0%)
physics [variable] 217737/4194304 ( 5.2%)
physics terrain [variable] 94653/1048576 ( 9.0%)
Level flags = 0
Total triangle count: 22194
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp
35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\campsite.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\campsite.bsp"