Ah, I see ;_;
Anyways, all I meant by Hierarchy is how points need to be captured.
Example, you have a 6cp push map. 2 "Base" points and 4 middle points, 2 on each side. An example of unorthodox hierarchy would be having to cap both points on your side before capping either of the points on your opponent's side, and having to then capture both of those before capping their base point.
Or, in much simpler terms, Hierarchy is what capture point(s) need to be owned before capturing X.
Oh, PS, I'm not using that example, so it's open for stealing. =D
Anyways, all I meant by Hierarchy is how points need to be captured.
Example, you have a 6cp push map. 2 "Base" points and 4 middle points, 2 on each side. An example of unorthodox hierarchy would be having to cap both points on your side before capping either of the points on your opponent's side, and having to then capture both of those before capping their base point.
Or, in much simpler terms, Hierarchy is what capture point(s) need to be owned before capturing X.
Oh, PS, I'm not using that example, so it's open for stealing. =D