Ok so many many days later from a gameday test and with amazing feedback _a4 is now released.
Quick list, then more in depth.
Fixes/Changes:
- Fixed spawn door issue on blue side
- Fixed shooting through and changed startup doors
- Changed middle of the map
- Added time to return the flag. WAS 5 NOW 8
- Added items to under temple to promote use.
- Removed Spire on the side full path use
- Added stairs from the side towards intel
- changed startup from 1minute to 35 seconds
- Flags can no longer be picked up before round start.
- Better team coloring
- Redid ALL item placement
- Reduced and changed capture area.
- Demoman now has a much harder time to SJ in
- Moved intel back a ways to prevent Scouts quick caping.
- Removed / Changed Invisible setup walls.
- Lots of clipping.
- Added / Changed right side building.
- Redid intel area to give more cover.
- Added ramps/ledges around intel area.
- Teams now have no_build in front of spawn rooms.
- Rebuilt the entire map
Roughly that covers most of everything that was mentioned on gameday testing as well as taking care of some issues which may arise.
There is still issue of Announcer spam and although i doubt it... Spawn Camping.
There has been some feedback from internal testing about removing the side paths completely.
I did a little more detailing...
Alpha _A3 Compile: Brushes--2262/8192--27144/98304--(27.6%)
Alpha _A4 Compile: Brushes--3384/8192--40608/98304--(41.3%)
The reason i rebuilt the map as mentioned above was for optimization reasons.
Before it was all hidden behind a pillar/inside a pillar. I rebuilt it all so that pillars aside, every wall is flush with the next. ALL on the grid, ALL at a 45 degree or 90 degree angle.
^This allows me to make more detailed changes without pissing off the Hammer gods with Invalid Verticals =p
Being an Alpha im not at all worried about texture mismatching or such. Thank you though. In beta I will go through and give it all a face lift.
FPS wise is surprisingly well.. being that it is fast_vis. Hopefully its because i built it better then the first =)
Thank you all very much for the given feedback and time taken to look and help with the map. You can look through this topic or through the gameday's to see each comment was highly looked into and most all resulted in a change / tweak to the map.
I'm not going to post this anywhere else till beta, however if anyone has a server feel free to add this to rotation as i would love more feedback.
~Enjoy and Thank You all.
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Rctf_Temple_A4
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