Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Mar 12, 2015.

  1. tf2.com

    tf2.com L11: Posh Member

    Messages:
    853
    Positive Ratings:
    496
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Announcing the Taunt Workshop!
      • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
    • Added 3 new community-created taunts to the Mann Co. Store
      • Scout taunt: The Boston Breakdance
      • Sniper taunt: The Killer Solo
      • Sniper taunt: Most Wanted
    • Added Crate #92 to the drop list
    • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
    • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
    • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
    • Fixed the game not running for some dual GPU machines (Mac OS X)
    • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
    • Fixed an exploit related to Highlander mode and changing teams with instant respawn
    • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
    • Fixed an exploit where clients could bypass the name change timer
    • Fixed a bug that caused some particles to not draw correctly
    • Fixed shadows drawing on some wearables while in first person
    • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
    • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
    • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
    • Updated the Mann Co. Store and Armory to not display item levels
    • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
    • Added a "no helmet" style for the Antlers
    • Added the OSL.tf tournament medals
    • Added the Florida LAN tournament medals
    • Reduced the latency of voice audio
    • Updated the equip_region for the Black Knight's Bascinet
    • Updated The Little Bear so it can get assists in Pyrovision
    • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated the description for The Gunslinger to include the three hit combo
    • Updated the localization files
    • Mannpower update
      • Added new map ctf_thundermountain
      • Added new powerup: Knockout
        • Restricts the carrier to Melee and Grappling Hook only
        • Max health increased by 150
        • Immune to airblast and damage pushback
        • Melee weapon always crits and forcibly shoves the victim away
        • Melee hit forces the victim to drop their powerup or the flag if they have it
        • 4X melee damage to buildings
      • Grappling Hook changes
        • Added hook jump– hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
        • Added support for hooking into enemy players
          • Release the fire button once the hook has hit an enemy player to draw yourself to them
          • Hooked victims will bleed for 2 health per second
          • Unhook at any time by switching back to the grapple, or firing it again away from your victim
          • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
          • Sound cue added when hooked by an enemy's grapple
        • Added new Grapple weapon sounds and grapple projectile
        • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
        • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
        • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
        • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
      • Added Revenge temporary powerup
        • Activates and spawns when a significant game imbalance is detected
        • Temporarily grants crits, increased fire rate and increased clip size
      • Added unique powerup pickup sounds
      • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
      • Strength: Fixed sentries inheriting the double damage multiplier
      • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds

    Source: TF2.com
     
  2. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    I saw the size of the update and was like, "Holy crap, did they release Spy vs. Engineer already?" Then I found out the real reason it's so big...
    That means the total space eaten up by sound files is now smaller than this update. Less than 400 megs, you guys. And that's even after MvM more than doubled the number of voice lines, unless they also replaced the robots' lines with a real-time filter.
     
    • Thanks Thanks x 1
  3. Moonfixer

    Moonfixer L5: Dapper Member

    Messages:
    229
    Positive Ratings:
    75
    I took a look at some of the items in the new crate. I don't know if it was true but it was interesting nevertheless.
     
  4. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,251
    Positive Ratings:
    1,541
    Hm, new Mann Up! map, ctf_thundermountain. Screens, anyone?

    Edit: Found one!
    [​IMG]
     
    Last edited: Mar 12, 2015
  5. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Something else I just realized: The wiki should replace all of its copies of the voice clips too so I don't need to activate freaking QuickTime to play them.
     
    • Thanks Thanks x 1
  6. Bunbun

    aa Bunbun Gay sex slave

    Messages:
    403
    Positive Ratings:
    570
    Taunts?
    MAPS VALVE MAAAPS
     
  7. Another Bad Pun

    Server Staff Another Bad Pun bird of prey

    Messages:
    588
    Positive Ratings:
    1,227
    Taunts > Maps
     
  8. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,251
    Positive Ratings:
    1,541
    Maps? You want maps? You got a map this update, it's called ctf_thundermountain.
    And honestly, I'm more excited to play on this map than I was to play Mannpower mode for the first time.

    Just wait- Mannpower will most very likely turn into a well-polished, complete, fun, exciting gamemode with a completely new map by the time all the tweaks and changes come in. I'll tell you, it wouldn't be like Valve to leave a pile of rubbish on our doorsteps, without sweeping it away later to reveal the magical UPS package underneath.

    Who knows, maybe the entire gamemode is just a way to cover up some large downloads for the Engie vs. Spy Update...
     
  9. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Just like robot destruction.
     
    • Thanks Thanks x 1
  10. Lampenpam

    aa Lampenpam

    Messages:
    1,019
    Positive Ratings:
    337
    I think ctf_thundermountain might be a lot of fun without the mann power upgrades but with the grapling hook, since on that map there are a lot of good spots where you can take a shortcut or reach higher platforms with the hook
     
  11. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    316
    I must say that IMO the mannpower mode, although it's really sloppy so far (Beta, takabuchik, Beta!) it's pretty fun. It also has really good maps (cp_foundry is one of my favorites and so is gorge, and the ctf_ versions are great too).
    I'm sure it will turn out good in the end of it's development.

    It's really hard to say the same about rd, which has lot's of problems, mostly the staticness of the gameplay (reminds me a lot of 2fort, only worse) and I'm afraid that Valve gave up on the gameplay as they moved up to detailing.
     
  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,473
    Positive Ratings:
    240
    f'in update put me into a download loop - had to reinstall tf2 twice last night and then let it go through the stupid loop all over again for 5 hours - I hate these things! Finally worked this morning.
     
  13. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Tip: Don't try to force an update while Hammer is running.
     
    • Thanks Thanks x 3
  14. Prolyfic

    Prolyfic L5: Dapper Member

    Messages:
    219
    Positive Ratings:
    22
    With those new thing on tf_gamerules and other ones
     
  15. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,251
    Positive Ratings:
    1,541
    I did this once and it took me HOURS over the span of probably two days to fix it. Into Steam Beta, out of Steam Beta, into Steam Beta...
     
  16. takabuschik

    aa takabuschik

    Messages:
    663
    Positive Ratings:
    316
    Now after the update, whenever I play the game, I hear this super-annoying sound, like the sound that a microphone does when it's recording itself- that horrible screech. Is it just me?
     
  17. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    949
    Positive Ratings:
    937
    [​IMG]
     
  18. KubeKing

    Server Staff KubeKing dan's birthday was fun too

    Messages:
    1,251
    Positive Ratings:
    1,541
    The incident happened a couple of months ago, so I can't go into full detail. I did verify my game cache (many, many times).