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tc_hyrdo is fixed!!!!!!

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, May 27, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    * Added community submitted deathnotice icons for the community submitted weapons.
    * Changed the deathnotice text color to use black instead of white when the local player is involved.
    * Fixed domination/revenge messages not using team colors for the player names.
    * Fixed an issue where sequences with an activity weight of 0 never get selected.
    * Updated Koth_Nucleus:
    o Changed side spawn exits to prevent sniping from inside the spawn door.
    o Fixed graphical glitch on platform floor.
    o Fixed blue-colored models in RED area.
    * Updated Tc_Hydro:
    o Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
    o Fixed various nobuild and playerclip issues reported by the community.
    o Removed logic that reduced spawn times based on roundtime.

    http://store.steampowered.com/news/3881/
     
  2. DjD

    DjD L5: Dapper Member

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    yeeeha kill icons ;) gotta test this right nao
     
  3. Micnax

    aa Micnax I maek map

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    Took 'em 3 years :O
     
  4. FaTony

    FaTony Banned

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    Added addition paths in diagonal stages!...Nope, no fixes for me.
     
  5. Trotim

    aa Trotim

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    Do the activity weight 0 sequences refer to voice lines that are currently marked as "unused" in the wiki? Do Demos still talk about their bottle of scrumpy when getting any melee kill?
     
  6. Icarus

    aa Icarus

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    They forgot to fix the end rounds.
    Attackers still have instaspawn on the final rounds. (Looks like it should be 3-6s waves, but its still set to 0s)
     
    Last edited: May 27, 2010
  7. Grim Tuesday

    aa Grim Tuesday

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    So has anyone actually played the new TC_Hydro yet? I mean, is it really fixed, or is this just speculation...
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Speaking as a demo player who uses the bottle, i hear this phrase all the time.
     
  9. sniprpenguin

    sniprpenguin L6: Sharp Member

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    God, I want that to be real...
     
  10. Icarus

    aa Icarus

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    @Joo Not the place to post that >:|
     
  11. AgeNt_

    AgeNt_ L5: Dapper Member

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  12. Prestige

    aa Prestige im not gay anymore

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    hyrdo = new map and fixed already???
     
  13. DjD

    DjD L5: Dapper Member

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  14. Micnax

    aa Micnax I maek map

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    I'm going to guess environmental explosion damage (eg. Payload ending)

    Or maybe a remote bomb for the Engineer? :O
     
  15. Retroid

    Retroid L5: Dapper Member

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    Pumpkin isn't it?
     
  16. DjD

    DjD L5: Dapper Member

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    ur right i think, though imo that looked kinda different during halloween
     
  17. AgeNt_

    AgeNt_ L5: Dapper Member

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    [​IMG]
     
    • Thanks Thanks x 2
  18. YM

    aa YM LVL100 YM

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    Good find.

    Let the speculation commence!
     
  19. Pocket

    aa Pocket func_croc

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    I think this is more about "Hey look, this is what we suggested they do to fix it just a week ago, and they did it!" I'm not saying they necessarily did this in response to that thread, since that would have been awfully quick, but it is an eerie coincidence that after three years, they chose now to roll this out.
     
  20. Icarus

    aa Icarus

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    I'm thinking they might have actually went overboard with it.

    I mean, 3 second spawn waves if the enemy CP is being captured? Do you know how long it takes for them to fully decay?
     
    Last edited: May 28, 2010