tc_hyrdo is fixed!!!!!!

Apr 19, 2009
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* Added community submitted deathnotice icons for the community submitted weapons.
* Changed the deathnotice text color to use black instead of white when the local player is involved.
* Fixed domination/revenge messages not using team colors for the player names.
* Fixed an issue where sequences with an activity weight of 0 never get selected.
* Updated Koth_Nucleus:
o Changed side spawn exits to prevent sniping from inside the spawn door.
o Fixed graphical glitch on platform floor.
o Fixed blue-colored models in RED area.
* Updated Tc_Hydro:
o Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
o Fixed various nobuild and playerclip issues reported by the community.
o Removed logic that reduced spawn times based on roundtime.

http://store.steampowered.com/news/3881/
 

Trotim

aa
Jul 14, 2009
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Do the activity weight 0 sequences refer to voice lines that are currently marked as "unused" in the wiki? Do Demos still talk about their bottle of scrumpy when getting any melee kill?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
They forgot to fix the end rounds.
Attackers still have instaspawn on the final rounds. (Looks like it should be 3-6s waves, but its still set to 0s)
 
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Nov 14, 2009
1,257
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So has anyone actually played the new TC_Hydro yet? I mean, is it really fixed, or is this just speculation...
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
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Do Demos still talk about their bottle of scrumpy when getting any melee kill?

Speaking as a demo player who uses the bottle, i hear this phrase all the time.
 
Mar 23, 2010
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hyrdo = new map and fixed already???
 

AgeNt_

L5: Dapper Member
Aug 12, 2009
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
So has anyone actually played the new TC_Hydro yet? I mean, is it really fixed, or is this just speculation...

I think this is more about "Hey look, this is what we suggested they do to fix it just a week ago, and they did it!" I'm not saying they necessarily did this in response to that thread, since that would have been awfully quick, but it is an eerie coincidence that after three years, they chose now to roll this out.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I'm thinking they might have actually went overboard with it.

I mean, 3 second spawn waves if the enemy CP is being captured? Do you know how long it takes for them to fully decay?
 
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