-edited detailing of 2nd transitional buildings to make them a more similar to decrease asymmetrical rocket jumping abilities.
-added cover to upper platforms at mid
-lowered point "hill" area a bit
-edited mid point to fit the new height
-edited some textures on side buildings by mid
-changed background detail in first transitional buildings to look more like they are outside the play space
-fixed clipping issues around the map
-changed that sign Defcon doesn't like
-added small path from pipes at upper area by mid around the side of the building
-changed doorway to 2nd transitional building courtyard from upper area by mid to block a sight line
-made in bounds foliage props non-solid
-figured out how to add detail sprites for displacements, so the map has those now
-attempted to make the sign jump at mid more obvious
-changed red 1st transitional building exterior's roofs in order to fix brushes not rendering when they where supposed to
Read the rest of this update entry...