That's pretty cool. I got a new version coming out soon that may change this a bit. This map was made with comp in mind and since comp focuses on soldier and demo I tried to give both classes some fun roll outs.hey, I'm just messing around on your map, and made this Soldier rollout (don't know if it's already exist)
View: https://www.youtube.com/watch?v=yya1OMvKLMw
Shit seem like i got the old version of the map, still can go the same route though, except the mid ramp is much harder to surf, you'll have to go right to ludicrous speed
Sweet! I'll see if I can get another version out before the final final deadline.Congratulation, your map has been chosen as one out of three maps which will have the chance of winning the 130€ first prize in the Meet Your Map map making contest. See the main competition thread for the official announcement and make sure to ask about anything you might feel unsure about.
Congratulations once again!
Some of it has to do with map familiarity while another part of it is flow. Trying to figure out where players group up at as well as where they look while standing in specific positions, like a point, is the thing to figure out. It's hard to guess and really needs testing to get correct for any map.i got the same problem with the health & ammo packs on my map, there're 2 small + 2 medium for each side and somehow the players still can find them
don't know why, it's not like i hide them packs in a secret room or something
-snip-[/MEDIA]
View: https://www.youtube.com/watch?v=9AdKQp_t37g
Thanks for the feedback. There are a lot of unsolid props within the map so I could do asymetrical detailing while not affecting gameplay BUT things like the one you posted in that image are supposed to be solid. I'll get that fixed up right away.