synthetic rc5

KOTH in some kinda chemical plant thing

  1. More competitive input

    MegapiemanPHD
    -detailing
    -clipping fixes
    -moved silo to create a covered path into garage area
    -redid upper hut by mid to change around sight lines
    -added opaque windows that change when the point is capped
    -added metal panels to block a sight line on the upper bridges by mid

    Images

    1. 20190407222728_1.jpg
    2. 20190407222846_1.jpg
  2. The Highlander Update

    MegapiemanPHD
    Big thanks to Alto and his crew for testing, feedback, and suggestions

    -moved doors to garage at mid
    -lowered indoor garage area beside the point to make sniping from one garage to the other less powerful
    -edited underground flank to fit the new garage layout
    -fixed some lighting issues
    -fixed some clipping issues
    -detailing
    -blocked more sniper sightlines that let him cover both exits from the opposing teams 1st transitional building by standing at the top of the stairs from the tunnel...
  3. Competitive Feedback Implementation

    MegapiemanPHD
    -changed geometry around mid to open it up more and give more interesting high ground in an attempt to make the point stronger
    -changed indoor mid side areas (nicknamed garage) to be less advantageous in an attempt to make players want to be on point instead of in those areas to hold mid
    -minor detail changes
    -edited environmental lighting
    -changed skybox clouds to use func_rotating now that it's working in game
  4. Hey, I forgot to turn clipping on

    MegapiemanPHD
    -compiled map with clipping
    -fixed some lighting problems
    -added mission briefing photos
  5. Random Critz 2

    MegapiemanPHD
    -clipping fixes
    -detail changes
    -lighting improvements
    -moved signs at mid to help flow while still giving cover

    Images

    1. 20181021152821_1.jpg
  6. Fresh out the oven

    MegapiemanPHD
    -detail pass
    -lighting pass
    -clipping pass
  7. Mom, Am I pretty?

    MegapiemanPHD
    -clipped some edges and closed off that odd spot on top of the barrels under the big pipes by mid
    -changed detailing to use more uniform details on blu side as well as try to make it feel more farm like
    -slightly changed lighting to help with shadows
    -edited displacements to lower the amount of flower sprites throughout the map so it's not so ridiculous looking
  8. Almost ready

    MegapiemanPHD
    -clip fixes
    -detailing and detailing fixes

    Images

    1. 20181010171348_1.jpg
  9. Theme Change

    MegapiemanPHD
    -on the suggestion of some people, I've changed the ground texture to something that'll make the buildings "pop" a bit more. Not 100% sure about it but we'll see how people like it
    -lighting changes to fit new ground texture
    -detailing around the map and 3d skybox
    -fixed z-fighting issues
    -clipping fixes

    Images

    1. 20181009234827_1.jpg
    2. 20181009234217_1.jpg
  10. An Entire Family Box of Taco Bell

    MegapiemanPHD
    -changed light bulb props on walls on red side
    -moved capture point sight at mid to try and create some more cover in that area
    -lengthened ramp on pipe at upper mid area

    Images

    1. 20181005162110_1.jpg
    2. 20181005162132_1.jpg
    3. 20181005162144_1.jpg
    4. 20181005162154_1.jpg