CP stoneyridge rc2

2CP A/D map in the snowy night-time theme

  1. Crash

    aa Crash func_nerd

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    Dug up some very professional, early Stoneyridge concept art:

    [​IMG]
     
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  2. xzzy

    aa xzzy

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  3. Pocket

    aa Pocket Ya like Jazz?

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    Something that occurred to me when I was trying to get to sleep: As far as not leaving sticky bombs and ragdolls sitting on an invisible structure when the tower explodes, have you tried using physics explosion entities to blow them off?
     
  4. EArkham

    aa EArkham Necromancer

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    The download for this map no longer works (stoneyridge website can't be found).
     
  5. Crash

    aa Crash func_nerd

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    Hah, that is depressingly hilarious how long it took for that to be noticed.

    This link can be used until we get it back in the OP.
    (bz2)
     
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  6. heyyou

    heyyou L4: Comfortable Member

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    OP link has been updated. Thanks for the notice.

    We're close to the next update release. Lots of improvements we are completing. We'll post some updated pictures soon.
     
  7. heyyou

    heyyou L4: Comfortable Member

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    op screens updated
     
  8. Crash

    aa Crash func_nerd

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  9. xzzy

    aa xzzy

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    One of you really ought to fix that dumb shed I put in on point A, I built that in five minutes just to have something there that wasn't prop spam. I figured someone would have done something with it by now, but there it remains!

    I'll feel really bad if that actually becomes permanent.
     
  10. Crash

    aa Crash func_nerd

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  11. RubbishyUser

    RubbishyUser L7: Fancy Member

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    Wow, never noticed that. That's really right on the point and super dumb. Great detailing.
     
  12. heyyou

    heyyou L4: Comfortable Member

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    Thanks, RC2 is right around the corner, doing some final testing.

    Major updates to expect in the next version (full list coming at release):
    - Distance from Blue Spawn to point A is now shorter (some structures removed/altered as a result)
    - Major optimizations and smaller file size implemented
    - One way door leading to B from A now implemented
    - Improvements to detailing and lighting
     
  13. xzzy

    aa xzzy

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    Still better than the pallets of bricks that used to be there!

    I envisioned it as a place for a control panel for the rocket that's up above but never finished it off. I figured the two autistic detailers making this map with me would have gone nuts with it and made it into some kind of elaborate joke involving cows and trains.
     
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  14. Crash

    aa Crash func_nerd

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    So RC2 is still on the way. Doing another test build here soon, and then hopefully we'll have RC2 ready to go!
     
  15. Zed

    aa Zed Certified Most Crunk™

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    At this rate RC2 will come out on the day of the second coming.
     
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  16. Crash

    aa Crash func_nerd

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  17. heyyou

    heyyou L4: Comfortable Member

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    I know, crazy right. We're like 2 test away from releasing it. So, so close.
     
  18. Zed

    aa Zed Certified Most Crunk™

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    Using advanced Valve Time Calculations, that evens out to about... April next year.
     
  19. CommodoreKong

    aa CommodoreKong

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    I think this is a great map, I would love seeing it go official.

    One thing that did disappoint me about the newest version when I played it a week or two ago was that Blu Spawn was redone and the drawing of the bomb in the spawn was gone. I always love little extras like that drawing in maps, especially when they are custom made.
     
  20. Crash

    aa Crash func_nerd

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    We've been making fun of Hey You about that drawing long enough that he finally gave in and pulled it out. I wouldn't be opposed to having another one in its place, that one was just a bit quickly made.