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MVM Steep rc2

Mann vs. Machine vs. Mining vs. Mountain

  1. Idolon

    aa Idolon the worst admin

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    -started artpass
    -added engineer hints
    -added more nav blockers
    -added crates to jump up to cave flank (scout or jump height upgrade only)
    -added medium health/ammo to hill building near the front balcony
    -added normal popfile

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  2. Idolon

    aa Idolon the worst admin

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    map changes:
    -more artpass

    anticipated map changes:
    -more artpass

    normal popfile:
    WAVE 1:
    -fixed bug where second soldier wave gave too much money

    WAVE 2:
    -swapped scouts and heavies to change pacing of the wave
    -demoknights enter sooner (from 30s wait to 10s)

    WAVE 3:
    -removed pyro mission because it didn't work how i expected

    WAVE 4:
    -changed giant pyro/flare pyro support to giant demo/demoknight support

    WAVE 5:
    -changed soldiers and pyros to support, reduced spawn rate

    WAVE 6:
    -scrapped wave and started over

    WAVE 7:
    -made bat scouts spawn more frequently and in larger groups

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  3. Idolon

    aa Idolon the worst admin

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    Updated advanced mission for a test tonight. Changes:

    WAVE 1:
    -heavy/vacc pairs spawn in smaller groups but more can be active at once
    -heavy/vacc pairs spawn 10s sooner
    -lowered maxactive on demomen, changed to support

    WAVE 2:
    -reduced buff banner soldier count from 30 to 24 for timing
    -added engineer support

    WAVE 4:
    -first tank enters sooner (from 10s delay to 2s delay)
    -second tank has same timing as before so tanks don't almost run into each other near the hatch

    WAVE 5:
    -added another crit solider squad
    -changed FaN medics from QF to blast vacc
    -added engineer support

    WAVE 6:
    -spread tank money across more tanks (was $200/4, is now $200/8 [$25 for first 8 tanks])
    -reduced fast/flare pyro support count (from 48 to 42) for timing
    -added boss healthbar to boss medic
    -reduced boss health (from 60k to 45k)
     

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  4. Idolon

    aa Idolon the worst admin

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    I'm not gonna bother updating this download to b1 because b2 is coming out later today. However, for completeness' sake, here's the changelog:

    map changes:
    -added 0 dmg trigger_hurt to tank exit so cash doesn't get stuck
    -fixed deathpits probably!
    -bulk of artpass is done or in a passable state. soundscapes, cubemaps, 3dsky, and more finely detailed clipping yet to be done

    normal pop changes:
    WAVE 2:
    -increased maxactive on scouts so wave doesnt drag on if players fall back
    -made demoknight support start spawning later, less frequently, in smaller groups
    -heavies spawn in smaller groups but more frequently

    WAVE 3:
    -added spies

    WAVE 4:
    -changed giant demomen squad members from demoknights to heavies
    -increased skill of giant demomen from normal to expert
    -delayed giant demomen spawn (from 0s to 15s)
    -lowered giant demomen payout from 500 to 300
    -added subwave of 2 simultaneous giant burst demomen to end (payout 200)

    WAVE 5:
    -changed giant soldier spawn rate (from 20s to 30s)
    -added tank

    WAVE 6:
    -added spies
    -removed engineer
    -added support scout to giant pyro subwave

    WAVE 7:
    -added engineer
    -added support scouts to tank subwave

    adv. pop changes:
    -i think i changed stuff but i didnt take any notes!! you're welcome
     
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  5. Idolon

    aa Idolon the worst admin

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    map changes:
    -more artpass. 3dsky, soundscapes, cubemaps, spec cams, clipping, etc. are all done. map is ready to submit barring any popfile changes. phi is doing optimization for b3 (contest version)

    normal pop changes:
    ALL WAVES:
    -changed max respawn time from 7 to 4

    WAVE 1:
    -reduced second subwave of soldiers from 20 bots to 15

    WAVE 2:
    -increased time between heavy spawns (from 4s to 6s)

    images later because im busy!!!!

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  6. Idolon

    aa Idolon the worst admin

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    mvm_steep_b2_advanced_fix.pop:
    WAVE 3:
    -fixed cash (wavespawn that was meant to give $100 gave $120 instead)

    WAVE 6:
    -reduced tank health from 15k to 12k
    -set tank support maxactive to 3 (previously none)
     

    Attached Files:

  7. Idolon

    aa Idolon the worst admin

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    Contest release!

    map changes:
    -optimization (thanks phi!)
    -fixed nav blocker on hill route
    -added doorframes
    -widened stairs by hill building porch
    -fixed water cooler

    normal popfile:
    WAVE 1:
    -adjusted maxactive so wave doesn't drag on if players start lagging behind

    WAVE 2:
    -reduced demoknight count (spawncount/maxactive from 3/6 to 2/4)

    WAVE 5:
    -changed soldier/pyro support count (spawncount/maxactive from 4/8 to 3/6)
    -changed soldier/pyro support ratio from 1:1 to 2:1 (2 soldiers, 1 pyro)

    advanced popfile:
    ALL WAVES:
    -replaced fast pyros and soldiers with their normal speed counterparts
    -increased payouts on wave 4 and 5 by $100 each to help teams who miss money with wave 6

    WAVE 6:
    -reduced tank health (from 12k to 10k)
    -increased payout on tanks from $200/8 to $400/8 ($50 per tank for 8 tanks)
    -increased spawn time on giant crit spammer soldiers (from 12s to 20s), reduced total count from 8 to 6 to compensate



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  8. Idolon

    aa Idolon the worst admin

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    Release Candidate
    The final version of this map, ideally. Post will be followed shortly by a separate download for pop/nav files.

    Changes:
    -various detailing updates and changes
    -moved crates by cave flank so tanks don't clip through them
    -added grate above spawn exit to hint at the existence of an upper balcony level
    -adjusted cover around hatch area
    -adjusted fence around cliff-side deathpit to make killing robots easier
    -fixed some clipping exploits
    -minor lightmap optimization

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  9. Idolon

    aa Idolon the worst admin

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    Popfile and Navigation Download
    Attached to this post is a .zip containing a .nav file and three .pop files. You need these if you're running a server or you want to play the map on your own. You can check out the map without them, but no robots will spawn.

    The .nav file should go in your tf/maps folder and the .pop files should go in tf/scripts/population.
     

    Attached Files:

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    Last edited: Nov 18, 2017
  10. Idolon

    aa Idolon the worst admin

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  11. Fillmore

    Fillmore L3: Member

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    This map has quite a bit of locations where you can go out of bounds, you may want to check your clipping. There's one near the hatch, another near the hole in the top of the deathpit in the cave and another near the front (This was found by accident when our Pyro was launched there by a blast soldier)

    I'll give you some screenshots later to help pinpoint those locations.
     
  12. Idolon

    aa Idolon the worst admin

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    Dayal let me know about the out of bounds issues a while ago and I've fixed them - I just haven't gotten around to compiling and publishing the new version. Thanks for letting me know.
     
  13. Dayal

    Server Staff Dayal

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    Seeing this thread reminded me that you reminded me that I need to remind you on this thread that some sentry and teleporter nodes of a couple Engi nests are floating in the air.
     
  14. Zeklyn

    Zeklyn L2: Junior Member

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    Small bug with the skybox.
    Shadowplay hates when one monitor is 4:3 and another one is in 16:9, which is why the quality of the vid is rubbish.
     
  15. Idolon

    aa Idolon the worst admin

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    mvm_steep_rc2

    Players and bots should no longer be able to escape the map, and engineer bots should build things on the ground instead of the air.

    I have updated the existing pop/nav downloads post to include new files for rc2. You can also "get" the new files by just renaming your existing files, because that's all I did.

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