Contest release!
map changes:
-optimization (thanks phi!)
-fixed nav blocker on hill route
-added doorframes
-widened stairs by hill building porch
-fixed water cooler
normal popfile:
WAVE 1:
-adjusted maxactive so wave doesn't drag on if players start lagging behind
WAVE 2:
-reduced demoknight count (spawncount/maxactive from 3/6 to 2/4)
WAVE 5:
-changed soldier/pyro support count (spawncount/maxactive from 4/8 to 3/6)
-changed soldier/pyro support ratio from 1:1 to 2:1 (2 soldiers, 1 pyro)
advanced popfile:
ALL WAVES:
-replaced fast pyros and soldiers with their normal speed counterparts
-increased payouts on wave 4 and 5 by $100 each to help teams who miss money with wave 6
WAVE 6:
-reduced tank health (from 12k to 10k)
-increased payout on tanks from $200/8 to $400/8 ($50 per tank for 8 tanks)
-increased spawn time on giant crit spammer soldiers (from 12s to 20s), reduced total count from 8 to 6 to compensate