Stark b3

I am Iron Man

  1. YM

    aa YM LVL100 YM

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    With a 3 year bump, we're now hitting _b2

    __original post below __

    Map went through several quick iterations before deciding on the one to roll _a1 out with.

    http://dl.dropbox.com/u/2126504/koth_stark_mid.JPG
    Changed pretty swiftly into
    http://dl.dropbox.com/u/2126504/koth_stark_mid_2.JPG
    which then mutated into
    http://dl.dropbox.com/u/2126504/koth_stark_mid_4.JPG

    Bridge proved (as suspected) to be a big old bowl of spam soup.

    Anyhow, dramatic changed likely for _a2. No download link yet because there isn't any point anyone else reviewing something that will change so heavily.

    The original map that this is derived from, cp_stark
     
    Last edited: Jan 13, 2014
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I really enjoyed this map as a Sniper; on thing that bugged me though, was the area around the big pillars, away from the point, on the right side. There's a single ramp down there, meaning that someone who wants to escape quickly is stuck with one route; the others require tedious jumping. I like how the open point turned out; don't close it.
     
  3. Lancey

    aa Lancey Currently On: ?????

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    IMO, it seems pretty far off of Stark, but whatever floats your boat. I think that you could change around everything and give the map a new name.

    Puns ahoy!
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    There was a distinct lack of ammo, or at least where ever it was it was hidden. Most of the team approached the bridge from either end, lobbing rockets etc to the other end which meant there was a good 8 players fighting over 1 medium ammo pack. If you stick with the bridge it might be wise to place some mini ammo packs under each arch. But what ever your next release be it needs more small ammo packs!

    Also, i felt that as a KoTH map it was quite linear. A sentry nest went up behind the rocks at the end of the bridge and stayed there for quite some time. A good amount of spam might dislodge it but i think a flank might serve better to prevent its linear layout. Maybe something into the building with the door that leads to the end of the bridge, or just joins into the central area next to the door.
     
    Last edited: May 21, 2010
  5. Leminnes

    aa Leminnes

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    Just from the screens, reminds me a lot of CPs 2 and 4 from Yukon and CP A from Gorge. Hell, I guess this bridge + 2 arches layout is just used a lot. :p

    I look forward to playing it.
     
  6. Grim Tuesday

    aa Grim Tuesday

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    YM, I have always wondered this about Stark:

    How do you make those rounded rectangular pillars?
     
  7. The Political Gamer

    aa The Political Gamer

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    Overall the map felt dull. I think its the flatness of the map that really kills it. If you look at viaduct its got good variations hight and gives at more dynamic feel.
     
  8. YM

    aa YM LVL100 YM

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    Too bad it's not your flatness killing you.

    doh ho! :p
     
  9. YM

    aa YM LVL100 YM

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    1. Make rectangle
    2. Make cylinder of diameter equal to width of rectangle
    3. Slice in two
    4. Sandwich rectangle with cylinder halves
     
  10. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    5. Heavy eats sandwich.


    Also I shake my finger at you for taking down that link right when I was ready to download it.
     
  11. YM

    aa YM LVL100 YM

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    Tonight's progress towards _b2.

    [​IMG]

    Now I need sleep. See you all in a few hours.
     
  12. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Hey look, Wiretap :p
     
  13. YM

    aa YM LVL100 YM

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    Yukon is closer.

    But then everyone in the playtest was screaming viaduct with a bridge.
     
  14. Psy

    aa Psy The Imp Queen

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    I have to say, the lighting is so lovely and soft. Good job with that.
     
  15. owly-oop

    aa owly-oop im birb

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    [​IMG]

    Think there could be a little hallway inside this arch with a health inside it
     
  16. YM

    aa YM LVL100 YM

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    Its just some point_spotlights floating in the sky pointing down with wide angles and massive brightness values. Temporary, just for the first few alphas probably. Once I can get it playing well it should get detailed pretty quick.

    Note to self: investigate icicle textures and remove normal map.
     
  17. DaBeatzProject

    aa DaBeatzProject

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    Fixed that for you :)
     
  18. Icarus

    aa Icarus

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    Provide more lights? especially near the mid area.
     
  19. YM

    aa YM LVL100 YM

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    Have done.

    why do you want valve's icicle texture? you've already got it....
     
  20. Sel

    Sel Banned

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    what is this, do you think you're icarus or something?