Source 2.0 "leak"

Discussion in 'Mapping Questions & Discussion' started by Fr0Z3nR, Jan 27, 2014.

  1. Micnax

    aa Micnax Back from the dead (again)

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    I'm taking it as a grain of salt, but those new engine screenshots look real enough to be the real deal. Or someone has a lot of time on their hands creating a hoax (not the first time it's happened).

    At least we'll be moving away from Hammer sometime soon into something better.
     
  2. Kill_the_Bug

    aa Kill_the_Bug

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    Almost spit out my tea when I read this line above.
     
  3. Pocket

    aa Pocket Ya like Jazz?

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    What you mean "we"? Unless we're all going to abandon TF2 in favor of whatever game they release next...
     
  4. Ice Crystal

    Ice Crystal L2: Junior Member

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    what if in an extremely hypothetical situation tf2 was ported to source 2? It'd be a hell of a lot easier than making a tf3
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The problem is assuming we wouldn't be using Hammer... "Hammer" is simply an evolution of Valve Hammer Editor which is an evolution of Worldcraft, which was actually designed for making Quake maps before the creator was hired by Valve and it was turned into a Goldsrc editor and they built Half Life using it.
    I'm sure whatever we have will simply be the next step in the progression of the editor, just like Goldsrc was slowly morphed into Source, which is slowly morphing into "Source 2"... Valve does not have a history of starting things fresh and new, the old just gets changed. Even during the lifespan of Source it has been altered and upgraded several times with features that don't work on older versions. Heck, even Goldsrc itself was not a scratch engine, but a modification of it's predecessor.
     
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  6. Pocket

    aa Pocket Ya like Jazz?

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    Doing neither would be even easier still.
     
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  7. RubbishyUser

    RubbishyUser L7: Fancy Member

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    If Valve is willing to throw money at its fans (see whatever it was they paid out in January) then I bet they'll be willing to throw money into things to throw at the fans until the shit hits the fan.
     
  8. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    I would say Portal 2, CS:GO and Dota 2 are all steps towards this engine, and each one seems to feature things that we haven't really seen before that will likely be fully built into the new engine.
     
  9. Freyja

    aa Freyja It hurt itself in it's confusion!

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    I think it's reasonable to assume we WONT be using hammer. Valve has already created an entirely new interface with engine-backing for SFM that can manipulate props, lights, etc. I fully expect that to be the basis for a fully new world editor.
     
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  10. sevin

    aa sevin

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    Maybe I'm the only one, but I've never thought of TF2 as a game needing a major graphical upgrade. Those L4D2 screenies are tantalizing and I would love to see that game with 2.0, but I can't imagine TF2 with upgraded graphics. A big reason why I love TF2 is the rendering of the graphics and textures: the game itself I feel would be downgraded to me if they ported to 2.0.
     
  11. xzzy

    aa xzzy

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    TF2's graphics don't need updated, but pretty much everything else about the game certainly does.

    T-junction limits, entity limits, hardcoded gui elements, shitty lighting previews in hammer, manual cubemap generation, stickies not working on brush entities.. those are just a few things off the top of my head that mappers care about and need to be modernized.

    The network code is showing signs of aging too, the most common problem I see being floating cosmetic items.
     
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  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    For GUI editing, I totally want a click n' drag tool set where you can move stuff around for a stock GUI of the game mechanics. Can be overridden with customs, of course.