Source 2.0 "leak"

Discussion in 'Mapping Questions & Discussion' started by Fr0Z3nR, Jan 27, 2014.

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    For those who might've missed it.

    Might be something. Might be nothing. Might be ACTUALLY THE FIRST SCREENSHOT OF SOURCE 2.0.

    For those confused

    Source comes for an apparently reliable source at neogaf.

    Discussion! (Again, and thread was created as per request of an anonymous user)
     
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  2. Bakscratch

    aa Bakscratch Finisher of Maps

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  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    In valve history, leak means delay!
     
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  4. Beetle

    Beetle L9: Fashionable Member

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    Have you tried loading the pointfile?





    hehe
     
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  5. Berry

    aa Berry Sharing is caring, and I don't care

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  6. nightwatch

    aa nightwatch

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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I still just kinda shrug at all of it. I mean, of course they are continuing improvement of the engine? Of course HL3 is being made and would use the newest iteration of the engine? Of course... all of this? Every time I've seen something about a "leak" of something valve is working on it all just seems like it isn't even news.
     
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  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I think the important take away is that it's our first look at the capabilities of the new engine.
     
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  9. Crash

    aa Crash func_nerd

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    Not sure if that's new or not, but is that a hint at TF2 perhaps getting ported over to Source 2? That would be pretty huge.

    Better than creating TF3, just upgrading TF2 massively.
     
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  10. Little Dude

    Little Dude L4: Comfortable Member

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    Would be neat if TF2 got its own stand alone version of the source engine
     
  11. Berry

    aa Berry Sharing is caring, and I don't care

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    I thought it was already 'confirmed' from Valve that they wouldn't port TF2 to source 2?

    I guess that was early days though, and we all know Valve.
     
  12. ScorpioUprising

    aa ScorpioUprising

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    Seems more likely to me that what is being done is similar to the Left 4 Dead 2 screenshot; I.E. importing props/textures/art assets and recreating a TF2 visual space to test the engine. Could be wrong, the Left 4 Dead 2 file has an imported and Source 2 section, whereas TF2 is just Imported and TF.
     
  13. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    [​IMG]
    LOD trees got me hot and bothered
     
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  14. Ice Crystal

    Ice Crystal L2: Junior Member

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    Soo... is vrad local lightweight and realtime yet? Can projection with proximity based resolution finally give us dynamic shadows?
     
  15. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I'm 90% sure source 2 will get rid of vis and just use Umbra like literally every other modern engine.
     
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  16. Crash

    aa Crash func_nerd

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    Cool comparison shot

    [​IMG]
     
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  17. owly-oop

    aa owly-oop im birb

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    i hope the editor isnt POOP. i want to be able to run around my map without compiling.

    also replacing cubemaps would be great. seeing the sun not matching up with the reflecction on the floor bothers me in source. same with lights

    i also wanna rotate the grid
     
    Last edited: Jan 28, 2014
  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    One thing I would like is non-z-axis orientation of players. Let me make my mc Escher maps dammit!
     
  19. Ice Crystal

    Ice Crystal L2: Junior Member

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    I won't want the new hammer to be wysiwyg :|
     
  20. re1wind

    aa re1wind

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    why don't you want it to be what you see is what you get?

    using umbra in addition to a bsp system seems like the best solution, imo. Some things are done better with a bsp system, while other things are done better with dynamic occlusion.