- Mar 31, 2019
- 21
- 0
Every prop_static on the map disappears when I look directly at them but come back when they are closer to the edge of the screen. How do I fix this?
No, there are no leaks.Do you have any leaks?
It's in game.Is this in Hammer or in-game?
Could you post your compile log?
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
fixing up env_cubemap materials on brush sides...
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8155:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7936: Brush 7928:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7921:
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1634 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (984176 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5579 texinfos to 5010
Reduced 141 texdatas to 127 (4188 bytes to 3503)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
Wrote ZIP buffer, estimated size 16656, actual size 12288
17 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
1857 portalclusters
5850 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 165804 visible clusters (6.45%)
Total clusters visible: 2571399
Average clusters visible: 1384
Building PAS...
Average clusters audible: 1846
visdatasize:841743 compressed from 891360
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
3 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
11813 faces
16 degenerate faces
1405360 square feet [202371872.00 square inches]
181 Displacements
230764 Square Feet [33230066.00 Square Inches]
11797 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132717 patches after subdivision
114 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11870480, max 842
transfer lists: 90.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(290509, 234815, 180588)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(49753, 33560, 22793)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11909, 7663, 5032)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3430, 2109, 1306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1151, 673, 388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(395, 214, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(143, 72, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(52, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0435 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 2728/8192 32736/98304 (33.3%)
brushsides 22577/65536 180616/524288 (34.4%)
planes 19204/65536 384080/1310720 (29.3%)
vertexes 21281/65536 255372/786432 (32.5%)
nodes 3524/65536 112768/2097152 ( 5.4%)
texinfos 5010/12288 360720/884736 (40.8%)
texdata 127/2048 4064/65536 ( 6.2%)
dispinfos 181/0 31856/0 ( 0.0%)
disp_verts 14493/0 289860/0 ( 0.0%)
disp_tris 22880/0 45760/0 ( 0.0%)
disp_lmsamples 595172/0 595172/0 ( 0.0%)
faces 11813/65536 661528/3670016 (18.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8612/65536 482272/3670016 (13.1%)
leaves 3552/65536 113664/2097152 ( 5.4%)
leaffaces 18541/65536 37082/131072 (28.3%)
leafbrushes 11756/65536 23512/131072 (17.9%)
areas 5/256 40/2048 ( 2.0%)
surfedges 97279/512000 389116/2048000 (19.0%)
edges 60360/256000 241440/1024000 (23.6%)
LDR worldlights 114/8192 10032/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2017/32768 20170/327680 ( 6.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42231/65536 84462/131072 (64.4%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 107/512 37664/180224 (20.9%)
LDR lightdata [variable] 6311124/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 841743/16777216 ( 5.0%)
entdata [variable] 103857/393216 (26.4%)
LDR ambient table 3552/65536 14208/262144 ( 5.4%)
HDR ambient table 3552/65536 14208/262144 ( 5.4%)
LDR leaf ambient 20289/65536 568092/1835008 (31.0%)
HDR leaf ambient 3552/65536 99456/1835008 ( 5.4%)
occluders 15/0 600/0 ( 0.0%)
occluder polygons 11/0 132/0 ( 0.0%)
occluder vert ind 44/0 176/0 ( 0.0%)
detail props [variable] 1/1215392 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/101698 ( 0.0%)
pakfile [variable] 12288/0 ( 0.0%)
physics [variable] 984176/4194304 (23.5%)
physics terrain [variable] 58105/1048576 ( 5.5%)
Level flags = 0
Total triangle count: 39342
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
1 minute, 48 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
fixing up env_cubemap materials on brush sides...
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8155:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7936: Brush 7928:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7921:
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1634 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (984176 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5579 texinfos to 5010
Reduced 141 texdatas to 127 (4188 bytes to 3503)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
Wrote ZIP buffer, estimated size 16656, actual size 12288
21 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
1854 portalclusters
5852 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 166859 visible clusters (6.50%)
Total clusters visible: 2565351
Average clusters visible: 1383
Building PAS...
Average clusters audible: 1843
visdatasize:836661 compressed from 860256
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
11809 faces
16 degenerate faces
1405411 square feet [202379264.00 square inches]
181 Displacements
230764 Square Feet [33230066.00 Square Inches]
11793 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132783 patches after subdivision
114 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11862097, max 838
transfer lists: 90.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(290475, 234787, 180558)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(49748, 33556, 22790)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11908, 7662, 5032)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3430, 2109, 1306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1151, 673, 388)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(395, 214, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(143, 72, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(52, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0495 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 2727/8192 32724/98304 (33.3%)
brushsides 22571/65536 180568/524288 (34.4%)
planes 19204/65536 384080/1310720 (29.3%)
vertexes 21269/65536 255228/786432 (32.5%)
nodes 3514/65536 112448/2097152 ( 5.4%)
texinfos 5010/12288 360720/884736 (40.8%)
texdata 127/2048 4064/65536 ( 6.2%)
dispinfos 181/0 31856/0 ( 0.0%)
disp_verts 14493/0 289860/0 ( 0.0%)
disp_tris 22880/0 45760/0 ( 0.0%)
disp_lmsamples 595172/0 595172/0 ( 0.0%)
faces 11809/65536 661304/3670016 (18.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8609/65536 482104/3670016 (13.1%)
leaves 3542/65536 113344/2097152 ( 5.4%)
leaffaces 18524/65536 37048/131072 (28.3%)
leafbrushes 11710/65536 23420/131072 (17.9%)
areas 5/256 40/2048 ( 2.0%)
surfedges 97266/512000 389064/2048000 (19.0%)
edges 60351/256000 241404/1024000 (23.6%)
LDR worldlights 114/8192 10032/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2017/32768 20170/327680 ( 6.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42246/65536 84492/131072 (64.5%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 107/512 37664/180224 (20.9%)
LDR lightdata [variable] 6312688/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 836661/16777216 ( 5.0%)
entdata [variable] 103857/393216 (26.4%)
LDR ambient table 3542/65536 14168/262144 ( 5.4%)
HDR ambient table 3542/65536 14168/262144 ( 5.4%)
LDR leaf ambient 20237/65536 566636/1835008 (30.9%)
HDR leaf ambient 3542/65536 99176/1835008 ( 5.4%)
occluders 15/0 600/0 ( 0.0%)
occluder polygons 11/0 132/0 ( 0.0%)
occluder vert ind 44/0 176/0 ( 0.0%)
detail props [variable] 1/1215392 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/101698 ( 0.0%)
pakfile [variable] 12288/0 ( 0.0%)
physics [variable] 984176/4194304 (23.5%)
physics terrain [variable] 58105/1048576 ( 5.5%)
Level flags = 0
Total triangle count: 39348
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
1 minute, 57 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
fixing up env_cubemap materials on brush sides...
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8155:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7936: Brush 7928:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7921:
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1634 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (984176 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5580 texinfos to 5010
Reduced 142 texdatas to 127 (4269 bytes to 3503)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
Wrote ZIP buffer, estimated size 17193, actual size 12691
17 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
1768 portalclusters
5620 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 158678 visible clusters (6.72%)
Total clusters visible: 2360416
Average clusters visible: 1335
Building PAS...
Average clusters audible: 1759
visdatasize:763470 compressed from 792064
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
11727 faces
16 degenerate faces
1405417 square feet [202380064.00 square inches]
181 Displacements
230764 Square Feet [33230066.00 Square Inches]
11711 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132321 patches after subdivision
114 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11807640, max 832
transfer lists: 90.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(289810, 234151, 179991)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(49601, 33434, 22694)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11837, 7606, 4990)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3419, 2102, 1301)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1146, 669, 386)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(394, 213, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(143, 71, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(52, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0820 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 2726/8192 32712/98304 (33.3%)
brushsides 22565/65536 180520/524288 (34.4%)
planes 19204/65536 384080/1310720 (29.3%)
vertexes 21166/65536 253992/786432 (32.3%)
nodes 3365/65536 107680/2097152 ( 5.1%)
texinfos 5010/12288 360720/884736 (40.8%)
texdata 127/2048 4064/65536 ( 6.2%)
dispinfos 181/0 31856/0 ( 0.0%)
disp_verts 14493/0 289860/0 ( 0.0%)
disp_tris 22880/0 45760/0 ( 0.0%)
disp_lmsamples 595172/0 595172/0 ( 0.0%)
faces 11727/65536 656712/3670016 (17.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8611/65536 482216/3670016 (13.1%)
leaves 3393/65536 108576/2097152 ( 5.2%)
leaffaces 18203/65536 36406/131072 (27.8%)
leafbrushes 10272/65536 20544/131072 (15.7%)
areas 5/256 40/2048 ( 2.0%)
surfedges 96874/512000 387496/2048000 (18.9%)
edges 60152/256000 240608/1024000 (23.5%)
LDR worldlights 114/8192 10032/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 7/32768 84/393216 ( 0.0%)
waterstrips 2019/32768 20190/327680 ( 6.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42171/65536 84342/131072 (64.3%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 107/512 37664/180224 (20.9%)
LDR lightdata [variable] 6303928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 763470/16777216 ( 4.6%)
entdata [variable] 103857/393216 (26.4%)
LDR ambient table 3393/65536 13572/262144 ( 5.2%)
HDR ambient table 3393/65536 13572/262144 ( 5.2%)
LDR leaf ambient 19863/65536 556164/1835008 (30.3%)
HDR leaf ambient 3393/65536 95004/1835008 ( 5.2%)
occluders 15/0 600/0 ( 0.0%)
occluder polygons 11/0 132/0 ( 0.0%)
occluder vert ind 44/0 176/0 ( 0.0%)
detail props [variable] 1/1215392 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/101590 ( 0.0%)
pakfile [variable] 12691/0 ( 0.0%)
physics [variable] 984176/4194304 (23.5%)
physics terrain [variable] 58105/1048576 ( 5.5%)
Level flags = 0
Total triangle count: 39115
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
2 minutes, 16 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
fixing up env_cubemap materials on brush sides...
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 8155:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7936: Brush 7928:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 7921:
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1634 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (984176 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5580 texinfos to 5010
Reduced 142 texdatas to 127 (4269 bytes to 3503)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
Wrote ZIP buffer, estimated size 17193, actual size 12691
19 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
1741 portalclusters
5556 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 157128 visible clusters (6.85%)
Total clusters visible: 2293249
Average clusters visible: 1317
Building PAS...
Average clusters audible: 1732
visdatasize:742431 compressed from 779968
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
11713 faces
16 degenerate faces
1405417 square feet [202380096.00 square inches]
181 Displacements
230764 Square Feet [33230066.00 Square Inches]
11697 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
132351 patches after subdivision
114 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11803086, max 832
transfer lists: 90.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(289788, 234132, 179967)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(49552, 33395, 22664)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11801, 7578, 4970)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3408, 2095, 1297)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1141, 667, 384)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(392, 213, 112)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(142, 71, 34)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(51, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(19, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0411 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 2724/8192 32688/98304 (33.3%)
brushsides 22553/65536 180424/524288 (34.4%)
planes 19204/65536 384080/1310720 (29.3%)
vertexes 21152/65536 253824/786432 (32.3%)
nodes 3326/65536 106432/2097152 ( 5.1%)
texinfos 5010/12288 360720/884736 (40.8%)
texdata 127/2048 4064/65536 ( 6.2%)
dispinfos 181/0 31856/0 ( 0.0%)
disp_verts 14493/0 289860/0 ( 0.0%)
disp_tris 22880/0 45760/0 ( 0.0%)
disp_lmsamples 595172/0 595172/0 ( 0.0%)
faces 11713/65536 655928/3670016 (17.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8612/65536 482272/3670016 (13.1%)
leaves 3354/65536 107328/2097152 ( 5.1%)
leaffaces 18075/65536 36150/131072 (27.6%)
leafbrushes 10079/65536 20158/131072 (15.4%)
areas 5/256 40/2048 ( 2.0%)
surfedges 96814/512000 387256/2048000 (18.9%)
edges 60122/256000 240488/1024000 (23.5%)
LDR worldlights 114/8192 10032/720896 ( 1.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 7/32768 84/393216 ( 0.0%)
waterstrips 2022/32768 20220/327680 ( 6.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42222/65536 84444/131072 (64.4%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 107/512 37664/180224 (20.9%)
LDR lightdata [variable] 6300416/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 742431/16777216 ( 4.4%)
entdata [variable] 103857/393216 (26.4%)
LDR ambient table 3354/65536 13416/262144 ( 5.1%)
HDR ambient table 3354/65536 13416/262144 ( 5.1%)
LDR leaf ambient 19510/65536 546280/1835008 (29.8%)
HDR leaf ambient 3354/65536 93912/1835008 ( 5.1%)
occluders 15/0 600/0 ( 0.0%)
occluder polygons 11/0 132/0 ( 0.0%)
occluder vert ind 44/0 176/0 ( 0.0%)
detail props [variable] 1/1215392 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/101574 ( 0.0%)
pakfile [variable] 12691/0 ( 0.0%)
physics [variable] 984176/4194304 (23.5%)
physics terrain [variable] 58105/1048576 ( 5.5%)
Level flags = 0
Total triangle count: 39080
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
1 minute, 34 seconds elapsed
Oh yeah, fixing that fixed my issue.Your areaportals leak, some arent sealing the doorway or similar properly, or you have a hole between two or more areas that you need to seal up with another areaportal or world brush. Load pointfile and go find out.
Your areaportals leak, some arent sealing the doorway or similar properly, or you have a hole between two or more areas that you need to seal up with another areaportal or world brush. Load pointfile and go find out.
Actually it had nothing to do with the leaks. It was the occluders for some reason. They were causing the issue. Hopefully removing them won’t affect my map too much performance wise.Oh yeah, fixing that fixed my issue.