[SOLVED] prop_statics disappear based on how I look at them

Discussion in 'Mapping Questions & Discussion' started by Salty Spy Main, Sep 4, 2019.

  1. Salty Spy Main

    Salty Spy Main L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    Every prop_static on the map disappears when I look directly at them but come back when they are closer to the edge of the screen. How do I fix this?
     
  2. Crash

    aa Crash func_nerd

    Messages:
    3,228
    Positive Ratings:
    5,125
  3. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    1,127
    Positive Ratings:
    769
    Is this in Hammer or in-game?
     
  4. Salty Spy Main

    Salty Spy Main L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    No, there are no leaks.

    It's in game.
     
  5. Crash

    aa Crash func_nerd

    Messages:
    3,228
    Positive Ratings:
    5,125
  6. Salty Spy Main

    Salty Spy Main L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    Code:
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 8155: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7936: Brush 7928: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7921: 
    
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1634 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (984176 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 5579 texinfos to 5010
    Reduced 141 texdatas to 127 (4188 bytes to 3503)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    Wrote ZIP buffer, estimated size 16656, actual size 12288
    17 seconds elapsed
    
    
    
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
    1857 portalclusters
    5850 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 165804 visible clusters (6.45%)
    Total clusters visible: 2571399
    Average clusters visible: 1384
    Building PAS...
    Average clusters audible: 1846
    visdatasize:841743  compressed from 891360
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    3 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    11813 faces
    16 degenerate faces
    1405360 square feet [202371872.00 square inches]
    181 Displacements
    230764 Square Feet [33230066.00 Square Inches]
    11797 patches before subdivision
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    132717 patches after subdivision
    114 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11870480, max 842
    transfer lists:  90.6 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(290509, 234815, 180588)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(49753, 33560, 22793)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11909, 7663, 5032)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3430, 2109, 1306)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1151, 673, 388)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(395, 214, 113)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(143, 72, 35)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(52, 24, 10)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(19, 8, 3)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(7, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0435 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  27/1024         1296/49152    ( 2.6%) 
    brushes               2728/8192        32736/98304    (33.3%) 
    brushsides           22577/65536      180616/524288   (34.4%) 
    planes               19204/65536      384080/1310720  (29.3%) 
    vertexes             21281/65536      255372/786432   (32.5%) 
    nodes                 3524/65536      112768/2097152  ( 5.4%) 
    texinfos              5010/12288      360720/884736   (40.8%) 
    texdata                127/2048         4064/65536    ( 6.2%) 
    dispinfos              181/0           31856/0        ( 0.0%) 
    disp_verts           14493/0          289860/0        ( 0.0%) 
    disp_tris            22880/0           45760/0        ( 0.0%) 
    disp_lmsamples      595172/0          595172/0        ( 0.0%) 
    faces                11813/65536      661528/3670016  (18.0%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             8612/65536      482272/3670016  (13.1%) 
    leaves                3552/65536      113664/2097152  ( 5.4%) 
    leaffaces            18541/65536       37082/131072   (28.3%) 
    leafbrushes          11756/65536       23512/131072   (17.9%) 
    areas                    5/256            40/2048     ( 2.0%) 
    surfedges            97279/512000     389116/2048000  (19.0%) 
    edges                60360/256000     241440/1024000  (23.6%) 
    LDR worldlights        114/8192        10032/720896   ( 1.4%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            6/32768          72/393216   ( 0.0%) 
    waterstrips           2017/32768       20170/327680   ( 6.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         42231/65536       84462/131072   (64.4%) 
    cubemapsamples          14/1024          224/16384    ( 1.4%) 
    overlays               107/512         37664/180224   (20.9%) 
    LDR lightdata         [variable]     6311124/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      841743/16777216 ( 5.0%) 
    entdata               [variable]      103857/393216   (26.4%) 
    LDR ambient table     3552/65536       14208/262144   ( 5.4%) 
    HDR ambient table     3552/65536       14208/262144   ( 5.4%) 
    LDR leaf ambient     20289/65536      568092/1835008  (31.0%) 
    HDR leaf ambient      3552/65536       99456/1835008  ( 5.4%) 
    occluders               15/0             600/0        ( 0.0%) 
    occluder polygons       11/0             132/0        ( 0.0%) 
    occluder vert ind       44/0             176/0        ( 0.0%) 
    detail props          [variable]           1/1215392  ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/101698   ( 0.0%) 
    pakfile               [variable]       12288/0        ( 0.0%) 
    physics               [variable]      984176/4194304  (23.5%) 
    physics terrain       [variable]       58105/1048576  ( 5.5%) 
    
    Level flags = 0
    
    Total triangle count: 39342
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    1 minute, 48 seconds elapsed
    
    
    
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 8155: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7936: Brush 7928: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7921: 
    
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1634 detail faces...done (1)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (984176 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 5579 texinfos to 5010
    Reduced 141 texdatas to 127 (4188 bytes to 3503)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    Wrote ZIP buffer, estimated size 16656, actual size 12288
    21 seconds elapsed
    
    
    
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
    1854 portalclusters
    5852 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 166859 visible clusters (6.50%)
    Total clusters visible: 2565351
    Average clusters visible: 1383
    Building PAS...
    Average clusters audible: 1843
    visdatasize:836661  compressed from 860256
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    2 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    11809 faces
    16 degenerate faces
    1405411 square feet [202379264.00 square inches]
    181 Displacements
    230764 Square Feet [33230066.00 Square Inches]
    11793 patches before subdivision
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    132783 patches after subdivision
    114 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11862097, max 838
    transfer lists:  90.5 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(290475, 234787, 180558)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(49748, 33556, 22790)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11908, 7662, 5032)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3430, 2109, 1306)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1151, 673, 388)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(395, 214, 113)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(143, 72, 35)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(52, 24, 10)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(19, 8, 3)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(7, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0495 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  27/1024         1296/49152    ( 2.6%) 
    brushes               2727/8192        32724/98304    (33.3%) 
    brushsides           22571/65536      180568/524288   (34.4%) 
    planes               19204/65536      384080/1310720  (29.3%) 
    vertexes             21269/65536      255228/786432   (32.5%) 
    nodes                 3514/65536      112448/2097152  ( 5.4%) 
    texinfos              5010/12288      360720/884736   (40.8%) 
    texdata                127/2048         4064/65536    ( 6.2%) 
    dispinfos              181/0           31856/0        ( 0.0%) 
    disp_verts           14493/0          289860/0        ( 0.0%) 
    disp_tris            22880/0           45760/0        ( 0.0%) 
    disp_lmsamples      595172/0          595172/0        ( 0.0%) 
    faces                11809/65536      661304/3670016  (18.0%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             8609/65536      482104/3670016  (13.1%) 
    leaves                3542/65536      113344/2097152  ( 5.4%) 
    leaffaces            18524/65536       37048/131072   (28.3%) 
    leafbrushes          11710/65536       23420/131072   (17.9%) 
    areas                    5/256            40/2048     ( 2.0%) 
    surfedges            97266/512000     389064/2048000  (19.0%) 
    edges                60351/256000     241404/1024000  (23.6%) 
    LDR worldlights        114/8192        10032/720896   ( 1.4%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            6/32768          72/393216   ( 0.0%) 
    waterstrips           2017/32768       20170/327680   ( 6.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         42246/65536       84492/131072   (64.5%) 
    cubemapsamples          14/1024          224/16384    ( 1.4%) 
    overlays               107/512         37664/180224   (20.9%) 
    LDR lightdata         [variable]     6312688/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      836661/16777216 ( 5.0%) 
    entdata               [variable]      103857/393216   (26.4%) 
    LDR ambient table     3542/65536       14168/262144   ( 5.4%) 
    HDR ambient table     3542/65536       14168/262144   ( 5.4%) 
    LDR leaf ambient     20237/65536      566636/1835008  (30.9%) 
    HDR leaf ambient      3542/65536       99176/1835008  ( 5.4%) 
    occluders               15/0             600/0        ( 0.0%) 
    occluder polygons       11/0             132/0        ( 0.0%) 
    occluder vert ind       44/0             176/0        ( 0.0%) 
    detail props          [variable]           1/1215392  ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/101698   ( 0.0%) 
    pakfile               [variable]       12288/0        ( 0.0%) 
    physics               [variable]      984176/4194304  (23.5%) 
    physics terrain       [variable]       58105/1048576  ( 5.5%) 
    
    Level flags = 0
    
    Total triangle count: 39348
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    1 minute, 57 seconds elapsed
    
    
    
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 8155: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7936: Brush 7928: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7921: 
    
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (1)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1634 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (984176 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 5580 texinfos to 5010
    Reduced 142 texdatas to 127 (4269 bytes to 3503)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    Wrote ZIP buffer, estimated size 17193, actual size 12691
    17 seconds elapsed
    
    
    
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
    1768 portalclusters
    5620 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 158678 visible clusters (6.72%)
    Total clusters visible: 2360416
    Average clusters visible: 1335
    Building PAS...
    Average clusters audible: 1759
    visdatasize:763470  compressed from 792064
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    2 seconds elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    11727 faces
    16 degenerate faces
    1405417 square feet [202380064.00 square inches]
    181 Displacements
    230764 Square Feet [33230066.00 Square Inches]
    11711 patches before subdivision
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    132321 patches after subdivision
    114 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11807640, max 832
    transfer lists:  90.1 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(289810, 234151, 179991)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(49601, 33434, 22694)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11837, 7606, 4990)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3419, 2102, 1301)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1146, 669, 386)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(394, 213, 113)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(143, 71, 35)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(52, 24, 10)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(19, 8, 3)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(7, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0820 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  27/1024         1296/49152    ( 2.6%) 
    brushes               2726/8192        32712/98304    (33.3%) 
    brushsides           22565/65536      180520/524288   (34.4%) 
    planes               19204/65536      384080/1310720  (29.3%) 
    vertexes             21166/65536      253992/786432   (32.3%) 
    nodes                 3365/65536      107680/2097152  ( 5.1%) 
    texinfos              5010/12288      360720/884736   (40.8%) 
    texdata                127/2048         4064/65536    ( 6.2%) 
    dispinfos              181/0           31856/0        ( 0.0%) 
    disp_verts           14493/0          289860/0        ( 0.0%) 
    disp_tris            22880/0           45760/0        ( 0.0%) 
    disp_lmsamples      595172/0          595172/0        ( 0.0%) 
    faces                11727/65536      656712/3670016  (17.9%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             8611/65536      482216/3670016  (13.1%) 
    leaves                3393/65536      108576/2097152  ( 5.2%) 
    leaffaces            18203/65536       36406/131072   (27.8%) 
    leafbrushes          10272/65536       20544/131072   (15.7%) 
    areas                    5/256            40/2048     ( 2.0%) 
    surfedges            96874/512000     387496/2048000  (18.9%) 
    edges                60152/256000     240608/1024000  (23.5%) 
    LDR worldlights        114/8192        10032/720896   ( 1.4%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            7/32768          84/393216   ( 0.0%) 
    waterstrips           2019/32768       20190/327680   ( 6.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         42171/65536       84342/131072   (64.3%) 
    cubemapsamples          14/1024          224/16384    ( 1.4%) 
    overlays               107/512         37664/180224   (20.9%) 
    LDR lightdata         [variable]     6303928/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      763470/16777216 ( 4.6%) 
    entdata               [variable]      103857/393216   (26.4%) 
    LDR ambient table     3393/65536       13572/262144   ( 5.2%) 
    HDR ambient table     3393/65536       13572/262144   ( 5.2%) 
    LDR leaf ambient     19863/65536      556164/1835008  (30.3%) 
    HDR leaf ambient      3393/65536       95004/1835008  ( 5.2%) 
    occluders               15/0             600/0        ( 0.0%) 
    occluder polygons       11/0             132/0        ( 0.0%) 
    occluder vert ind       44/0             176/0        ( 0.0%) 
    detail props          [variable]           1/1215392  ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/101590   ( 0.0%) 
    pakfile               [variable]       12691/0        ( 0.0%) 
    physics               [variable]      984176/4194304  (23.5%) 
    physics terrain       [variable]       58105/1048576  ( 5.5%) 
    
    Level flags = 0
    
    Total triangle count: 39115
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    2 minutes, 16 seconds elapsed
    
    
    
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtograss008_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/ctf_sawmill_d/nature/blendgroundtomud001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1337.5 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 8155: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1164.0 572.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7936: Brush 7928: 
    
    
    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1228.4 -576.0 105.9)
    Leaf 0 contents: 
    Leaf 1 contents: CONTENTS_SOLID 
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
    Candidate brush IDs: Brush 7921: 
    
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1634 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (984176 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 5580 texinfos to 5010
    Reduced 142 texdatas to 127 (4269 bytes to 3503)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    Wrote ZIP buffer, estimated size 17193, actual size 12691
    19 seconds elapsed
    
    
    
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.prt
    1741 portalclusters
    5556 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 157128 visible clusters (6.85%)
    Total clusters visible: 2293249
    Average clusters visible: 1317
    Building PAS...
    Average clusters audible: 1732
    visdatasize:742431  compressed from 779968
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    1 second elapsed
    
    
    
    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    11713 faces
    16 degenerate faces
    1405417 square feet [202380096.00 square inches]
    181 Displacements
    230764 Square Feet [33230066.00 Square Inches]
    11697 patches before subdivision
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    zero area child patch
    132351 patches after subdivision
    114 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11803086, max 832
    transfer lists:  90.1 megs
    0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(289788, 234132, 179967)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(49552, 33395, 22664)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11801, 7578, 4970)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3408, 2095, 1297)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1141, 667, 384)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(392, 213, 112)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(142, 71, 34)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(51, 24, 10)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(19, 8, 3)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(7, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0411 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  27/1024         1296/49152    ( 2.6%) 
    brushes               2724/8192        32688/98304    (33.3%) 
    brushsides           22553/65536      180424/524288   (34.4%) 
    planes               19204/65536      384080/1310720  (29.3%) 
    vertexes             21152/65536      253824/786432   (32.3%) 
    nodes                 3326/65536      106432/2097152  ( 5.1%) 
    texinfos              5010/12288      360720/884736   (40.8%) 
    texdata                127/2048         4064/65536    ( 6.2%) 
    dispinfos              181/0           31856/0        ( 0.0%) 
    disp_verts           14493/0          289860/0        ( 0.0%) 
    disp_tris            22880/0           45760/0        ( 0.0%) 
    disp_lmsamples      595172/0          595172/0        ( 0.0%) 
    faces                11713/65536      655928/3670016  (17.9%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             8612/65536      482272/3670016  (13.1%) 
    leaves                3354/65536      107328/2097152  ( 5.1%) 
    leaffaces            18075/65536       36150/131072   (27.6%) 
    leafbrushes          10079/65536       20158/131072   (15.4%) 
    areas                    5/256            40/2048     ( 2.0%) 
    surfedges            96814/512000     387256/2048000  (18.9%) 
    edges                60122/256000     240488/1024000  (23.5%) 
    LDR worldlights        114/8192        10032/720896   ( 1.4%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            7/32768          84/393216   ( 0.0%) 
    waterstrips           2022/32768       20220/327680   ( 6.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         42222/65536       84444/131072   (64.4%) 
    cubemapsamples          14/1024          224/16384    ( 1.4%) 
    overlays               107/512         37664/180224   (20.9%) 
    LDR lightdata         [variable]     6300416/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      742431/16777216 ( 4.4%) 
    entdata               [variable]      103857/393216   (26.4%) 
    LDR ambient table     3354/65536       13416/262144   ( 5.1%) 
    HDR ambient table     3354/65536       13416/262144   ( 5.1%) 
    LDR leaf ambient     19510/65536      546280/1835008  (29.8%) 
    HDR leaf ambient      3354/65536       93912/1835008  ( 5.1%) 
    occluders               15/0             600/0        ( 0.0%) 
    occluder polygons       11/0             132/0        ( 0.0%) 
    occluder vert ind       44/0             176/0        ( 0.0%) 
    detail props          [variable]           1/1215392  ( 0.0%) 
    dtl prp lght          [variable]           1/4        (25.0%) 
    HDR dtl prp lght      [variable]           1/4        (25.0%) 
    static props          [variable]           1/101574   ( 0.0%) 
    pakfile               [variable]       12691/0        ( 0.0%) 
    physics               [variable]      984176/4194304  (23.5%) 
    physics terrain       [variable]       58105/1048576  ( 5.5%) 
    
    Level flags = 0
    
    Total triangle count: 39080
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_sawmill_d.bsp
    1 minute, 34 seconds elapsed
    
     
  7. ics

    aa ics http://ics-base.net

    Messages:
    790
    Positive Ratings:
    497
    Your areaportals leak, some arent sealing the doorway or similar properly, or you have a hole between two or more areas that you need to seal up with another areaportal or world brush. Load pointfile and go find out.
     
  8. Salty Spy Main

    Salty Spy Main L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    Oh yeah, fixing that fixed my issue.
     
  9. Salty Spy Main

    Salty Spy Main L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    Actually it had nothing to do with the leaks. It was the occluders for some reason. They were causing the issue. Hopefully removing them won’t affect my map too much performance wise.
     
  10. ics

    aa ics http://ics-base.net

    Messages:
    790
    Positive Ratings:
    497
    If occluder passes areaportal or is incased inside of one, or even touching it, it can cause performance issues. You'll be better off without occluders anyway, optimize with brushwork and design map around the issues so there isnt that many long distances to draw out. Or if there is, the visibility gets cut at some point, leaving only part of it rendering.
     
Tags: