prop_static

  1. Cyberen

    Lightmapped Props?

    I have a prop I want to be lightmapped so it's not only either completely shaded or completely bright. What settings do I need to use to make this a reality? See the attached picture to see what I've done so far.
  2. TheGhostThatWas

    Props Disappearing from Certain Angles

    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props. Imgur Album if images aren't showing When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view. To try to make the example clear, I wanted to...
  3. LazyReggie

    I'm having trouble placing props (prop_static)

    Hello, i'm making a map with hammer and when i go to browse world models when the window opens up it loads fully, but i cant click on anything at all. Its kinda like its frozen or something, does anyone know how to fix this?
  4. The_Gl!tch.exe

    How to create physics collisions for props

    If you have a prop in TF2 where players can walk straight through it even though the "Collisions" parameter is set on "Use VPhysics", it's missing a phy-file which defines the collisions of your prop. In case, here's a guide I've made showing you how to create one...
  5. The_Gl!tch.exe

    Problem with props being dark

    Hello there, I have a problem where a prop_dynamic model appears dark even though there are light entities all around it. There are a few things you should know about it first: 1. The prop is from a Sketchfab to SFM (& TF2) port. The model is a prop_dynamic to be visible in-game. (prop_statics...
  6. Salty Spy Main

    [SOLVED] prop_statics disappear based on how I look at them

    Every prop_static on the map disappears when I look directly at them but come back when they are closer to the edge of the screen. How do I fix this?
  7. Yoshark

    How to setup a propper gernerated model for light mapping.

    Models generated by propper from brush work don't support light mapping via prop statics by default. Here is how to use blender (2.79) to fix that. I won't bother covering creating props using propper as that has already been covered. All I care about is that you have a smd created by propper...
  8. GamertheNoobz

    Is there a limit on how many prop_[enter prop type here] can be in one map?

    Hello, I am a new mapper and am making a map! It is a forest map and so I copy and pasted prop_static trees all over the map (Not of the same model, mind you) and when I load the map some of the trees do not show up in game. I am sure that my red circle thing in 2D view is on the props, they...
  9. Paulsy B. Rapper

    prop_static Leaking Into Map, But Not Near Void

    Some fence prop_statics are claimed by the compile log to be leaking, even after I move them several hammer units above the ground, where they are suspended in mid-air. Deleting the fence that the red line is attached to doesn't help, it just moves to another one. I've tried...
  10. Paulsy B. Rapper

    prop_static and Player Clip Problem

    I created a player clip, and used a displacement with a power of 4 to create some hills outside the player clip. I also have a few prop_statics inside the player clip, and a building made via the block tool. Also, I placed a few prop_static trees outside the player clip. However, when I ran the...
  11. Werewolf

    [Solved] Props "leaking" from sealed map

    When I try to compile my map, it keeps telling me that various props are outside of the map: Static prop models/props_lights/light_fluorescent_basement.mdl outside the map (3152.00, -4280.00, 224.00) Static prop models/props_spytech/control_room_console02.mdl outside the map (3112.00, -3776.00...
  12. joshdeve

    Prop_static player models

    Hello TF2maps community. Introduction I'v been learning how to use hammer for a bit now and I have finally decided to start start working on my first map, but first I'm hoping to put together a little personal test map for measurements as something to refer to when mapping. Problem I'm trying...
  13. ISPuddy

    $treeSway in TF2?

    Anyone knows that in Mercenary Park trees, some bushes, flowers are moving on it's own I checked in-game with ent_dump !picker but the console said nothing I checked in-hammer it said it's a prop_static, prop_static can't have animations right??? and then i check models .vmf found these...
  14. Da Spud Lord

    (FIXED) Prop Not Appearing In-Game

    (FIXED) As the title says, my prop_static is invisible in-game, however it is still casting lightmap shadows and I can stand on it. Before you ask, yes the prop data and prop type line up. The prop data says that the world model should work fine as a prop_static. But, just to be sure, I also...
  15. Pocket

    About those Powerhouse turbines...

    Is it just me, or could they have made them prop_statics that use a material proxy to handle the animation instead and achieved the same result? I want to believe Valve is smarter than that (lazy, sure, but smart), but I'm looking at the model in HLMV and I swear the inside part is literally...