I have a light entity placed in the map.It appears to be completely fullbright, so there's actually no lighting at all (note no shadows).
This is either due to a leak, or you ran a previous map that was fullbright too. The first can be fixing the leak in your map (check your compile log for a *** leaked! *** line) and the second can be done by entering the console in-game and typing mat_fullbright 0
No, but having a leak negates your light_environment because VRAD can't bounce the light properly, resulting in either harsh lighting or no light at all (fullbright)oh, so having a light_environment in your map still leaves it on fullbright?!
No, but having a leak negates your light_environment because VRAD can't bounce the light properly, resulting in either harsh lighting or no light at all (fullbright)
It appears that HDR was still on, did a default compile w/o HDR but map still turns out brighter then wanted:Perhaps you compiled your map with only HDR lighting, and have your game settings set to LDR lighting. You either need to compile LDR or both.
I never thought that would count as a leakYou absolutely have a leak, get that info_observer_point out of the void :v
You also have two light_environment entities.