[SOLVED] map brightness help

Donatello

L1: Registered
Jan 11, 2017
46
2
y0F9fup.jpg

This map is way too bright.

I want to have a dark forest map, but I have no idea how to make it darker (tried turning down light_environment brightness settings but that didn't do the job well..)
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
It appears to be completely fullbright, so there's actually no lighting at all (note no shadows).

This is either due to a leak, or you ran a previous map that was fullbright too. The first can be fixing the leak in your map (check your compile log for a *** leaked! *** line) and the second can be done by entering the console in-game and typing mat_fullbright 0
 

Donatello

L1: Registered
Jan 11, 2017
46
2
It appears to be completely fullbright, so there's actually no lighting at all (note no shadows).

This is either due to a leak, or you ran a previous map that was fullbright too. The first can be fixing the leak in your map (check your compile log for a *** leaked! *** line) and the second can be done by entering the console in-game and typing mat_fullbright 0
I have a light entity placed in the map.
and my compile log doesn't show any leak.
 

Donatello

L1: Registered
Jan 11, 2017
46
2
No, but having a leak negates your light_environment because VRAD can't bounce the light properly, resulting in either harsh lighting or no light at all (fullbright)

Sorry, I edited my post while you were responding to the old one, please read the updated one.
 

Gangstahwezel

L1: Registered
Aug 22, 2015
36
31
Perhaps you compiled your map with only HDR lighting, and have your game settings set to LDR lighting. You either need to compile LDR or both.
 

Donatello

L1: Registered
Jan 11, 2017
46
2
Perhaps you compiled your map with only HDR lighting, and have your game settings set to LDR lighting. You either need to compile LDR or both.
It appears that HDR was still on, did a default compile w/o HDR but map still turns out brighter then wanted:
tkqgkQs.jpg

anymore suggestions?
 

iiboharz

eternally tired
aa
Nov 5, 2014
858
1,292
You absolutely have a leak, get that info_observer_point out of the void :v

You also have two light_environment entities.
 

Donatello

L1: Registered
Jan 11, 2017
46
2
You absolutely have a leak, get that info_observer_point out of the void :v

You also have two light_environment entities.
I never thought that would count as a leak :eek:

I also deleted the second sneaky hidden light_environment and the map still looks the same.

How could I make the map darker? (without making it too dark)