snark's resource thread post dump

Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.

  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    D: ...I released it two days ago. You should've been around more. :<
     
  2. Altaco

    Altaco L7: Fancy Member

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    by just finished I meant a few days ago :C
     
  3. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Just got this nice piece of .fgd, but at the func_physbox_multiplayer.
    Should I use it instead of func_physbox on my map?

    Also, I like my green gordon so I changed back to him.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes. The physics code is a little less precise in its simulation but it's better for the server and latency to use it.
     
  5. a2h

    a2h L2: Junior Member

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    <3 in a non sexual way

    EDIT: teamspawns look like screwed up engineers lying on the ground with no arms and red/black swirly stockings... so I've commented that bit out.
     
    Last edited: Apr 13, 2009
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I'm trying to get together a list of everything for the next version... keeps growing day by day. There is an enormous amount of entities for me to check, I'm trying to check ones I think might have hidden usefulness but I ask you all...
    Anything you've wanted an icon for? Any I/Os or keys that work and are useful but not accessible?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Version 1.1 released! See original post for info.

    edit: ohyes, for those of you who gotta hate on the engy make sure you change it now, since there is more than that done to the ent, cause if you comment out the i_p_t line you'll lose the parenting... but then I suppose you don't care about that very much either.
     
    Last edited: Apr 18, 2009
  8. Icarus

    aa Icarus

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    Oh oh oh! I just thought of one.

    path_corner

    used as a lighting origin for Dynamic Props.

    Currently is unrecognized/obsolete icon
     
  9. CyberZombie88

    CyberZombie88 L1: Registered

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    In your map "Borax" how did you do the sky box? don't get me wrong i know how to do a sky box, but how did you do/get that one in particular, and is there more?
     
  10. MungoKing

    MungoKing L3: Member

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    pl_borax is Fearlezz's map, not Boojum's ;). Fearlezz used the 3D skybox from Youme's map pl_halfacre. The general rule is to make your own 3D skybox, most people won't just give you their's to use, and in the end everyone will know that you copied off of it. So answering your question, yes there are others in every (finished) map :p. But no you can not get them, unless the person who made the map agress to it/ you blatantly rip it from a Valve map (Which I would not suggest).
     
  11. a2h

    a2h L2: Junior Member

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    env_entity_maker

    You use point_template with it so why not make an icon for it too :D
     
  12. CyberZombie88

    CyberZombie88 L1: Registered

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    good job, i really needed this
     
  13. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    env_sun is the only thing I can think off right now :p

    Very nice FGD btw.
     
  14. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Updated. Discovered an issue in the ABC system.
     
    • Thanks Thanks x 2
  15. Nosher

    Nosher L4: Comfortable Member

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    Great job - gonna need this if I am going to do a CP map.......

    Thanks matey!
    Nosh
     
  16. Midel

    Midel L1: Registered

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    I agree with this. I mean the light environment has a sun icon and the env_sun is a gray box usually making me click the other first looking for the one. If at least the env_sun got he BoonSnark treatment I could find the thing while looking over the map.
     
  17. HoundDawg

    HoundDawg L1: Registered

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    I really enjoy this updated FGD and icons. I'm a little nervous to have the SDK auto-update Tuesday.
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    My FGD automatically includes the default one that updates with the SDK, so any completely new entities or changes to things I haven't touched will show up, but any changes or additions to those I have edited won't be visible until I upgrade my FGD.
     
  19. HoundDawg

    HoundDawg L1: Registered

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    Cool. So your FGD basically inherits the original TF2 FGD even though we removed it from hammer loading it? *pulls out a 6 pack and enjoys the weekend*
     
  20. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Exactly, and then any entity I redefine within mine overrides what was in the original for that entity.