snark's resource thread post dump

Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.

  1. TMP

    aa TMP Abuser of Site Rules

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    This should go in everyone's maps that they always have open, alongside the prop library.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Well, it's not like you need it all the time... I was actually considering making it part of the prop library and turning it into an "everything" library, but then I figured it's more of a one-time-per-map library.
     
    • Thanks Thanks x 3
  3. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Excellent stuff! Can't thank you enough for this, as I find setting up the game logic entities properly to be a very tedious and easily overlooked part of the map setup, so this will save me much worry.
     
  4. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  5. Owlruler

    Owlruler L12: Fabulous Member

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    <3, thank you boojum, so much...
     
  6. kwagner

    kwagner L2: Junior Member

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    Those payload sections are going to come in handy when I get around to doing a map using those. Thanks!
     
  7. Domino

    Domino L1: Registered

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    Very good thank you, now I can see where my errors in testing were and helped me get it right!
     
  8. Shadow Monkey

    Shadow Monkey Super Monkey

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    I love you! You are my hero!
     
  9. bomc

    bomc L2: Junior Member

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    Woooowowow, first the prop libary, and now this? Üüüüüuuuber niiice :=), and very, very useful :)
     
  10. medd

    medd L2: Junior Member

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    Amazingly helpful/convenient/efficient!!
     
  11. Mashi

    Mashi A Random Guy........

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    This is sure to help me in the near future so thanks :)
     
  12. GrimGriz

    GrimGriz L10: Glamorous Member

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    Is single flag CTF the one you used, and/or complicated enough to warrant being in there separately?
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's a standard two flag CTF setup. I chose only to do the things that in are in valve maps, because otherwise I would hit a slippery slope of what custom stuff to include and what not to.
     
  14. YM

    aa YM LVL100 YM

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    Yeah its now been a week(ish) since I made VFIG player of the week, its your turn now.
     
  15. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    You've done it again Boojum! Filling in the holes Valve expects us to leap over, as usual.
     
  16. StoneFrog

    StoneFrog L6: Sharp Member

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    Excellent work! I'm a sucker for little improvements like these.

    Should I add your FGD and remove the TF2 one, or keep both in? I've noticed yours already includes the TF2 FGD, and I have had compatibility problems in the past when running multiple FGDs at once in Hammer (them cancelling out each others' entries and whatnot).
     
  17. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I believe mine loads second because the list is alphabetized, and so overrides anything in the first. It shouldn't matter if you keep the original or not though, I had it in there the whole time without conflict.

    I really just never thought about the fact the inclusion means I don't need the other in the list. It started out with just a few edits I did so I had it loaded extra and then when it got complicated I put in the include.

    Anyway. I edited the instruction to say remove the original. I suppose it keeps things cleanest.
     
    Last edited: Apr 5, 2009
  18. Icarus

    aa Icarus

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    This is totally awesome!

    THANK YOU SO MUCH

    btw, try emailing this to valve, they might be interested. It saves them time and includes very useful icons!
     
    Last edited: Apr 5, 2009
  19. Icarus

    aa Icarus

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    a few more you should add

    I use TeleportToPathTrack in waste, so this would be very useful
     
  20. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    gah... I meant to go through all the entities and check for missing I/Os... totally forgot. :|