Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.
This should go in everyone's maps that they always have open, alongside the prop library.
Well, it's not like you need it all the time... I was actually considering making it part of the prop library and turning it into an "everything" library, but then I figured it's more of a one-time-per-map library.
Excellent stuff! Can't thank you enough for this, as I find setting up the game logic entities properly to be a very tedious and easily overlooked part of the map setup, so this will save me much worry.
Awesome, dude. Downloading now.
<3, thank you boojum, so much...
Those payload sections are going to come in handy when I get around to doing a map using those. Thanks!
Very good thank you, now I can see where my errors in testing were and helped me get it right!
I love you! You are my hero!
Woooowowow, first the prop libary, and now this? Üüüüüuuuber niiice :=), and very, very useful
This is sure to help me in the near future so thanks
Is single flag CTF the one you used, and/or complicated enough to warrant being in there separately?
It's a standard two flag CTF setup. I chose only to do the things that in are in valve maps, because otherwise I would hit a slippery slope of what custom stuff to include and what not to.
Yeah its now been a week(ish) since I made VFIG player of the week, its your turn now.
You've done it again Boojum! Filling in the holes Valve expects us to leap over, as usual.
Excellent work! I'm a sucker for little improvements like these.
Should I add your FGD and remove the TF2 one, or keep both in? I've noticed yours already includes the TF2 FGD, and I have had compatibility problems in the past when running multiple FGDs at once in Hammer (them cancelling out each others' entries and whatnot).
I believe mine loads second because the list is alphabetized, and so overrides anything in the first. It shouldn't matter if you keep the original or not though, I had it in there the whole time without conflict.
I really just never thought about the fact the inclusion means I don't need the other in the list. It started out with just a few edits I did so I had it loaded extra and then when it got complicated I put in the include.
Anyway. I edited the instruction to say remove the original. I suppose it keeps things cleanest.
This is totally awesome!
THANK YOU SO MUCH
btw, try emailing this to valve, they might be interested. It saves them time and includes very useful icons!
a few more you should add
I use TeleportToPathTrack in waste, so this would be very useful
gah... I meant to go through all the entities and check for missing I/Os... totally forgot. :|
Separate names with a comma.