I mentioned it in the main post. Tools > Options > 3D views: Model render distance.Is there any way so I can see them without having to fly into the yellow box and look at each thing up close?
Some props simply don't have a collision mesh, for whatever reason valve decided they didn't need one. The little "CM" button on the top toolbar will let you see what does and doesn't. The only way around this is to make your own with clip brushes, but then they don't have any decal marks when you shoot them.I'm using this in a map I am making right now but I was wondering how do I make it so players can't walk through the model? I tried searching google but didn't really know what to actually search for.
I don't have alternate skins laid out... I initially felt that would take up far too much extra space. Does anyone else have preference to this? (yeah right like anyone comes and reads this thread...)Have you laid out props with alternate skins?? if so, the tracks now have a new skin, you might want to update it with that if you have. If not, perhaps consider doing that, I know there are many props I forget have more than one skin.
Some props simply don't have a collision mesh, for whatever reason valve decided they didn't need one. The little "CM" button on the top toolbar will let you see what does and doesn't. The only way around this is to make your own with clip brushes, but then they don't have any decal marks when you shoot them.