Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.
um...what folder to I put this in? ^^;
It doesn't matter where it goes. You just open it up in Hammer so put it where makes it easy for you, like wherever you have Hammer put your VMFs.
Very nice - ta mate
Is there any way so I can see them without having to fly into the yellow box and look at each thing up close?
I'm using this in a map I am making right now but I was wondering how do I make it so players can't walk through the model? I tried searching google but didn't really know what to actually search for.
Have you laid out props with alternate skins?? if so, the tracks now have a new skin, you might want to update it with that if you have. If not, perhaps consider doing that, I know there are many props I forget have more than one skin.
I mentioned it in the main post. Tools > Options > 3D views: Model render distance.
Some props simply don't have a collision mesh, for whatever reason valve decided they didn't need one. The little "CM" button on the top toolbar will let you see what does and doesn't. The only way around this is to make your own with clip brushes, but then they don't have any decal marks when you shoot them.
I don't have alternate skins laid out... I initially felt that would take up far too much extra space. Does anyone else have preference to this? (yeah right like anyone comes and reads this thread...)
I dont think skins are necessary to put in it, like you did say already it takes up a lot of extra space.
btw, my first post xD
Doot doo... v1.11 up. Put back in that silly log prop valve nuked. I wouldn't bother downloading it if you have 1.1
(if a mod reads you can update the version in the thread title if you like, doesn't matter to me much since it's so small a change)
Thank you thank you thank you for this! Must have taken you a bit of work to put together, but it's amazingly useful.
Sorry i am a noob, so when i spawn this i cannot see any objects only the orange things, i saw a comment which said visgroups must be enabled, but i have no idea how to do that. Second How do i move pros individually? And third how to remove the library once i am done?
View menu > Screen Elements > Filter Control. That panel lets you show/hide visgroups.
Your second two questions I'm not real sure about. Are you inserting the map as prefab or something? It's just a normal map file that you open in Hammer the same way you'd open your own map. Then you can copy and paste objects from the library into your map (Hammer is a multi-document editor, ctrl+tab or the Window menu switches).
Also, player of the week for next week! :thumbup1:
this is just frekin' fantastico. Good job!
Nice job there, Snark.
sweet jesus this should be stickied in the tutorial forum
hmm I do like efficiency
You... are my hero.
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