snark's resource thread post dump

Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.

  1. Icarus

    aa Icarus

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    This should totally be stickied :D

    recommended for everyone

    I'm tired of mappers not using tf_gamerules or even setstalemateontimelimit
     
  2. DaBeatzProject

    aa DaBeatzProject

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    What about a path_track image or even a prop_static one? :D
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Amazing.
    Now if only we could make some edits to how vertex editing and custom visgroups are handled...
     
  4. Owlruler

    Owlruler L12: Fabulous Member

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    Ypu just made the work I did on paradox's train watcher :(
    Anyway, good work!
     
    Last edited: Apr 6, 2009
  5. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  6. YM

    aa YM LVL100 YM

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    Just wanted to say: I like my green gordons!!! I don't want engineers!
     
  7. Icarus

    aa Icarus

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    This would be nice, too.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I thought about path_track, but I decided against it for reasons including it already being obvious. prop_static? Surely you jest! :rolleyes:
    I knew someone would say that. <_< http://img.photobucket.com/albums/v401/aboojumsnark/long/FGDipt.png
     
  9. YM

    aa YM LVL100 YM

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    yah yah I already changed it back.
     
  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    I would like to say, holy fucking shit awesome. +Thanks.

    You have no idea how much easier finding stuff in Valve's maps is with this. Can we have a move_rope and keyframe_rope ones? Pretty please?
     
  11. YM

    aa YM LVL100 YM

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    They already have little models showing you their origins.. which is the only bit that matters...
     
  12. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Okay, but can we have the sniper model instead? Isn't he the tallest TF2 character? The engineer is the smallest. Surely for scale you'd want the tallest?
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It's just for general scaling reference nothing exact, because in-game they're all shorter due to their animations, and they all have the exact same size bounding box for world collisions. I picked engy because he is one of the average sized characters, along with sniper, demo and pyro. Among those, I picked him cause engy is my favorite and when you're in Hammer you are 'engineering' your map. :p
    If you really want a different one you can change it yourself, just look at the picture I posted a couple posts up.

    and yeah, about the ropes. You really want to have the exact origin marker model so you can align them precisely.
     
    • Thanks Thanks x 1
  14. StoneFrog

    StoneFrog L6: Sharp Member

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    I'm thinking of maybe taking a LOD model of one of the classes (probably the Sniper, Engineer, or Soldier as they're the most proportional) and making it all green and wireframey like Gordon. Any feedback? :D
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I was going to do that myself whenever I got around to dabbling in modelling :p But if you want to do it go ahead. (I still say engy! <.<)
     
  16. StoneFrog

    StoneFrog L6: Sharp Member

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    Meh, I'd prefer if you'd give it a shot instead. Surely extracting a static LOD model, slapping on a different texture, and exporting it couldn't be THAT hard.Then again, I'd probably die trying. The only modelling program I ever learned how to use was Blender.

    If you do it but don't make it off of the Engineer, I will publicly endorse you with one chocolate chip cookie. I'm sure you'd want a new one, anyway, seeing how that one in your avatar has all them punches through it. :p
     
  17. GrimGriz

    GrimGriz L10: Glamorous Member

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    I loaded up dustribute and all my entities had pics except for the logic-measure-movements (that I noticed). Thanks!
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Oohh, yeah... I'll have to make one for that next version. Can't believe I forgot it, given how many things I've come up with that use it.
    You can probably make use of the func_nobuild parenting for your BotG boat too. ;) I thought of that when I was adding it in.
     
  19. GrimGriz

    GrimGriz L10: Glamorous Member

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    I'm really hoping so :)
     
  20. Altaco

    Altaco L7: Fancy Member

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    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    I HATE YOU

    I JUST finished spending hours making custom entity icons, plus more entity options, with the intention to release to the community.

    FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-