snark's resource thread post dump

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Just got this nice piece of .fgd, but at the func_physbox_multiplayer.
func_physbox_multiplayer
This is indentical to func_physbox except that it has more network-friendly physics code.

Should I use it instead of func_physbox on my map?

Also, I like my green gordon so I changed back to him.
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
<3 in a non sexual way

EDIT: teamspawns look like screwed up engineers lying on the ground with no arms and red/black swirly stockings... so I've commented that bit out.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
I'm trying to get together a list of everything for the next version... keeps growing day by day. There is an enormous amount of entities for me to check, I'm trying to check ones I think might have hidden usefulness but I ask you all...
Anything you've wanted an icon for? Any I/Os or keys that work and are useful but not accessible?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Version 1.1 released! See original post for info.

edit: ohyes, for those of you who gotta hate on the engy make sure you change it now, since there is more than that done to the ent, cause if you comment out the i_p_t line you'll lose the parenting... but then I suppose you don't care about that very much either.
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
Oh oh oh! I just thought of one.

path_corner

used as a lighting origin for Dynamic Props.

Currently is unrecognized/obsolete icon
 

CyberZombie88

L1: Registered
Apr 21, 2009
27
0
In your map "Borax" how did you do the sky box? don't get me wrong i know how to do a sky box, but how did you do/get that one in particular, and is there more?
 

MungoKing

L3: Member
Jul 12, 2008
148
47
In your map "Borax" how did you do the sky box? don't get me wrong i know how to do a sky box, but how did you do/get that one in particular, and is there more?

pl_borax is Fearlezz's map, not Boojum's ;). Fearlezz used the 3D skybox from Youme's map pl_halfacre. The general rule is to make your own 3D skybox, most people won't just give you their's to use, and in the end everyone will know that you copied off of it. So answering your question, yes there are others in every (finished) map :p. But no you can not get them, unless the person who made the map agress to it/ you blatantly rip it from a Valve map (Which I would not suggest).
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
env_entity_maker

You use point_template with it so why not make an icon for it too :D
 

Midel

L1: Registered
Aug 24, 2008
45
14
env_sun is the only thing I can think off right now.

I agree with this. I mean the light environment has a sun icon and the env_sun is a gray box usually making me click the other first looking for the one. If at least the env_sun got he BoonSnark treatment I could find the thing while looking over the map.
 

HoundDawg

L1: Registered
Dec 18, 2007
48
2
I really enjoy this updated FGD and icons. I'm a little nervous to have the SDK auto-update Tuesday.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
My FGD automatically includes the default one that updates with the SDK, so any completely new entities or changes to things I haven't touched will show up, but any changes or additions to those I have edited won't be visible until I upgrade my FGD.
 

HoundDawg

L1: Registered
Dec 18, 2007
48
2
Cool. So your FGD basically inherits the original TF2 FGD even though we removed it from hammer loading it? *pulls out a 6 pack and enjoys the weekend*