Discussion in 'Archives' started by ChronoTriggerFan, Dec 25, 2008.
So every time they change entity settings you need to update this?
I do, but it's not like they do that very often. Half the time they add stuff to the entity code and DONT update the fgd to have them, then I need to do it anyway.
This rocks. Thanks for the share. Saved bunches of time.
Sweet! This is perfect for my Alpine theme!
v1.2 May 22 2009
Added 69 new props from Sniper vs Spy update
• 1 Doors & Frames
• 3 Supports & Framing
• 4 Windows & Friends
• 11 Railings, Stairs & Balconies
• 11 Patch Panels
• 1 Cranes
• 5 Light Fixtures
• 1 Gameplay
• 1 Traintrack
• 5 Trains, Carts & Trucks
• 6 Nature
• 13 Huge Props & Friends
• 4 3D Sky
• 3 Everything Else
Added prop category Patch Panels
-sheetmetal has been moved to this category
Removed prop category Prop Sets
-cargo platform and elevator set moved to Everything Else
-rocket clamp moved to Spytech
Renamed category Railings, Stairs & Ladders to Railings, Stairs & Balconies
Moved models/props_mining/gravel_pile001.mdl to 3D Sky
I'd also like to take this chance to tell you that there are 9 of nineaxis' overlays in there now, some extra textures by me (dead lillies etc) as well as the red and blu dev textures
Um all I get is this:
I think I love this person!
There are many reasons to love Snark. This is but one.
v1.2 released! See the original post for details.
v1.1 released. Payload race setup is now included!
(good enough 1000th post?)
(I use all your stuff)
Thanks again ABS.
zomg, I only just figured out the flag 32 was a rollback zone...
Geez, ABS. You're some kind of renaissance man - entity cracking, fgds, shiny vectory icons? Keep it up.
Your stuff is like a gift from god.
That is annoying. Could someone help me so that I can see the props without zooming right in top of them?
And also, is the waterfall from sawmill here?
Tools>Options>3dview>Model Render Distance
Yes, its in the title of the thread even =p
Separate names with a comma.