snark's resource thread post dump

Icarus

aa
Sep 10, 2008
2,245
1,210
This should totally be stickied :D

recommended for everyone

I'm tired of mappers not using tf_gamerules or even setstalemateontimelimit
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Ypu just made the work I did on paradox's train watcher :(
Anyway, good work!
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Just wanted to say: I like my green gordons!!! I don't want engineers!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You have no idea how much easier finding stuff in Valve's maps is with this. Can we have a move_rope and keyframe_rope ones? Pretty please?
They already have little models showing you their origins.. which is the only bit that matters...
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
It's just for general scaling reference nothing exact, because in-game they're all shorter due to their animations, and they all have the exact same size bounding box for world collisions. I picked engy because he is one of the average sized characters, along with sniper, demo and pyro. Among those, I picked him cause engy is my favorite and when you're in Hammer you are 'engineering' your map. :p
If you really want a different one you can change it yourself, just look at the picture I posted a couple posts up.

and yeah, about the ropes. You really want to have the exact origin marker model so you can align them precisely.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Just wanted to say: I like my green gordons!!! I don't want engineers!
I'm thinking of maybe taking a LOD model of one of the classes (probably the Sniper, Engineer, or Soldier as they're the most proportional) and making it all green and wireframey like Gordon. Any feedback? :D
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Meh, I'd prefer if you'd give it a shot instead. Surely extracting a static LOD model, slapping on a different texture, and exporting it couldn't be THAT hard.Then again, I'd probably die trying. The only modelling program I ever learned how to use was Blender.

If you do it but don't make it off of the Engineer, I will publicly endorse you with one chocolate chip cookie. I'm sure you'd want a new one, anyway, seeing how that one in your avatar has all them punches through it. :p
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I loaded up dustribute and all my entities had pics except for the logic-measure-movements (that I noticed). Thanks!
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Oohh, yeah... I'll have to make one for that next version. Can't believe I forgot it, given how many things I've come up with that use it.
You can probably make use of the func_nobuild parenting for your BotG boat too. ;) I thought of that when I was adding it in.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I HATE YOU

I JUST finished spending hours making custom entity icons, plus more entity options, with the intention to release to the community.

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-