Route 51 A4b

15 Less Than 66.

  1. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    Route 51 - 15 Less Than 66.

    Route 51 is a payload map that was created for the 2019 72hr Summer Jam.

    Blu Team is trying to rescue their cows that were stolen by UFOs! All they have to do is push their bomb through a large ravine and a movie studio where the moon landing was faked.



    CREDIT:
    ABS Mapping Resource Pack
     
  2. Squidward... no wait

    Squidward... no wait L2: Junior Member

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    Nice. Like the details like the movie studio and the cows and the enviorment.
     
  3. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    The main contents of this update include:
    • Fixed Red spawning in their last spawn too soon
    • Changed Blu's Spawn Doors
    • Moved Ammo/Health Packs in favor of the defenders
    • Removed the ability for players to stand on top of the wood frame at C
    • Increased the chance to Red to spawn in their lower spawn at last

    Read the rest of this update entry...
     
  4. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    The main contents of the A3 update included a remake of BLU spawn and the last point.

    Video Changelog: [InDev Link]

    A3 CHANGELOG:
    General Changes:
    - Increased Detailing
    - Changed the light_env to increase the amount of light in the map
    - Cleaned-up the 'No Entry' textures on the func_respawnroomviz.

    BLU Spawn:
    - Remade the sizes of the exits and replaced the shutter doors to be setup gate doors.
    - Added an entirely new spawnroom section

    A:
    - Minor redesign to the gas station including walls and a two skylights
    - Moved the rocks nears the gas station to block unfair sightlines
    - Increased the size of the cliff area but shrunk the cliff entrance to A

    B:
    - Moved BLU's flank to RED's high ground so it doesn't lead out directly into RED's spawn exit
    - Added an additional fence to RED's high ground
    - Rebalanced the pickups to favor defending on the high ground
    - Moved a side ramp into Area 51
    - Removed rocks and added more cactus
    - Area 51 door no longer immediately opens upon capturing B to allow RED members to hopefully escape on B being captured.
    - When B is captured, RED's forward spawn now shows a no-entry do instead of a regular shudder door.

    C:
    - Cleaned up the angles at the back of C
    - Removed BLU's one-way wooden flank
    - Provided more incentives for both teams to enter the studio room
    - Added a small rollback zone infront of C
    - Added water in front of RED's forward spawn exit

    LAST:
    Last A3 and A2 cannot be properly compared due to last being remade.

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  5. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    Finally got to get out a new version of Route 51, delayed by replacing my old PC. The main content of A4 is improves last by making it easier to defend and to change around cliff at the first point.

    A4 CHANGELOG:
    General:
    - Increased detailing to give more of an "Area 51" feel
    - Improved clipping across the map
    - Fixed a few skybox issues
    - Generally tried to make the map feel a bit more open

    BLU Spawn:
    - Moved the truck and placed some cows inside of it

    A:
    - Expanded the size of the cliff face to make it easier to attack from
    - Added another entrance to the gas station
    - Removed a sightline that lead directly into BLU Spawn
    - Replaced the glass skylight with a metal cover
    - Reduced the amount of Ammo defending engineers have access to
    - Added more cactus to really capture the spirit of the cactus canyon clone

    B:
    - More cameras
    - Gave BLU a medium health kit to support their push into B
    - Expanded the area where RED has to defend near the loading bay door and the mine entrance
    - Replaced the fence near the loading bay with a door
    - Increased the delay on the main B door opening to hopefully give retreating REDs more time to escape

    C:
    - Added a new side flank behind the blue screen to support attackers and make the area feel less like a massive choke
    - Removed the small health kit on the movie set
    - Added more cover around the point to make the area feel more like a massive choke
    - Decreased the attackers priority to go into the editing studio to capture C

    LAST:
    - Removed the connector between RED's spawn and the window room
    - Decreased the size of the window room
    - Added more cover for defenders on the top platform
    - Split RED's top balcony into two separate spaces
    - Slightly increased the chances of RED spawning in their alternate spawn
    - Replaced the medium health pack next to the cart track with a small
    - Added a boost to the once one-way drop

    Read the rest of this update entry...
     
  6. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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