Route 51 A3

15 Less Than 66.

  1. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    Positive Ratings:
    49
    Route 51 - 15 Less Than 66.

    Route 51 is a payload map that was created for the 2019 72hr Summer Jam.

    Blu Team is trying to rescue their cows that were stolen by UFOs! All they have to do is push their bomb through a large ravine and a movie studio where the moon landing was faked.



    CREDIT:
    ABS Mapping Resource Pack
     
  2. Squidward... no wait

    Squidward... no wait L1: Registered

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    40
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    12
    Nice. Like the details like the movie studio and the cows and the enviorment.
     
  3. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

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    Positive Ratings:
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    The main contents of this update include:
    • Fixed Red spawning in their last spawn too soon
    • Changed Blu's Spawn Doors
    • Moved Ammo/Health Packs in favor of the defenders
    • Removed the ability for players to stand on top of the wood frame at C
    • Increased the chance to Red to spawn in their lower spawn at last

    Read the rest of this update entry...
     
  4. Cargo_Tokens

    Cargo_Tokens L2: Junior Member

    Messages:
    86
    Positive Ratings:
    49
    The main contents of the A3 update included a remake of BLU spawn and the last point.

    Video Changelog: [InDev Link]

    A3 CHANGELOG:
    General Changes:
    - Increased Detailing
    - Changed the light_env to increase the amount of light in the map
    - Cleaned-up the 'No Entry' textures on the func_respawnroomviz.

    BLU Spawn:
    - Remade the sizes of the exits and replaced the shutter doors to be setup gate doors.
    - Added an entirely new spawnroom section

    A:
    - Minor redesign to the gas station including walls and a two skylights
    - Moved the rocks nears the gas station to block unfair sightlines
    - Increased the size of the cliff area but shrunk the cliff entrance to A

    B:
    - Moved BLU's flank to RED's high ground so it doesn't lead out directly into RED's spawn exit
    - Added an additional fence to RED's high ground
    - Rebalanced the pickups to favor defending on the high ground
    - Moved a side ramp into Area 51
    - Removed rocks and added more cactus
    - Area 51 door no longer immediately opens upon capturing B to allow RED members to hopefully escape on B being captured.
    - When B is captured, RED's forward spawn now shows a no-entry do instead of a regular shudder door.

    C:
    - Cleaned up the angles at the back of C
    - Removed BLU's one-way wooden flank
    - Provided more incentives for both teams to enter the studio room
    - Added a small rollback zone infront of C
    - Added water in front of RED's forward spawn exit

    LAST:
    Last A3 and A2 cannot be properly compared due to last being remade.

    Read the rest of this update entry...