Rough'n'ready Portal 2 SDK

Discussion in 'Portal 2' started by Randdalf, Apr 20, 2011.

  1. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,480
    If we're having variants i prefer the idea of each player holding one of a pair of linked portals. so player one has two blues, and player two has two oranges.
     
  2. Phil42

    Phil42 L1: Registered

    Messages:
    10
    Positive Ratings:
    0
    @VelvetFistIronGlove: Thanks a lot. It works now. I just didn't see that in the first post. :s. But thanks anyway :D

    @Ozi: In the Expert compiling properties is "Wait for keypress when done compiling". Then the compiling log doesn't disappear when you mark this.
     
  3. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    681
  4. Remoe

    Remoe L1: Registered

    Messages:
    1
    Positive Ratings:
    0
  5. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    681
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    whenever I have a chance (inbetween finals, dropfall/runaway and packing to go home) I'm working on a series of test chambers that deal with gel. I have the first one planned out already.

    /me slides away on propulsion gel

    May or may not be Co-op. But I will defiently be doing Co-op mapping this summer.
     
  7. Micnax

    aa Micnax Back from the dead (again)

    Messages:
    2,100
    Positive Ratings:
    1,562
    How do co-op chambers work anyway? I understand the team spawning and such, but how would you load the maps? I'm guessing both people have a copy and then do a map change in the console?
     
  8. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    I don't think there is a DL system like on our servers, but the way that I understand it is that you invite your friend and start a nomral map (Might be able to do it via the hub) and the in command type "changelevel" then the name of the map. I believe that is how that works. I'll look into it more in the next coming weeks.

    something else i thought of, is there an easy way to add custom models/textures? I was curious to this, does the current "configuration" of swarm sdk allow for portal 2 customs?
     
  9. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

    Messages:
    914
    Positive Ratings:
    681
  10. JoshuaC

    JoshuaC L7: Fancy Member

    Messages:
    446
    Positive Ratings:
    162
    So yeah, this is pretty fun.

    [​IMG]
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    Looks nice, very simple...

    I'm going to be using the -not releaseing spoilers yet- theme of the area where you first learn/use the gels...

    Though, that lighting is nice and simple.
     
  12. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,518
    Positive Ratings:
    2,405
    Can anyone who's been playing with this confirm or deny whether that black tile texture has phong shading or not? Sure looks like it.
     
  13. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    691
    Positive Ratings:
    1,257
    I need help, In the compile list all the models are in yellow and something about LoadPortals? please help ?
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,114
    Positive Ratings:
    6,480
    Change that tile floor texture. That one's only used for "This is important put portal here". Plus, it looks ugly at that huge a size.
     
  15. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    Yellow means there is a leak (they are a leak)...

    also, are you compiling in advanced (expert) mode?
     
  16. Bakscratch

    aa Bakscratch Finisher of Maps

    Messages:
    691
    Positive Ratings:
    1,257
    No, I dont see any leaks the map is inside a box which is go nodraw on it. what should it be in expert?
     
  17. JoshuaC

    JoshuaC L7: Fancy Member

    Messages:
    446
    Positive Ratings:
    162
    It's meant to be just a sandbox map. I originally just had the correct texture, but it made the map boring.

    Only really using this to get used to mapping again in general.

    [​IMG]

    [​IMG]
     
  18. Ritz

    Ritz L2: Junior Member

    Messages:
    55
    Positive Ratings:
    176
    Thought I'd build a proper stage using moving portals.

    [​IMG]
    .bsp Download


    If you're planning on using moving portals, bear in mind that they tend to suck people into them which can be pretty frustrating. If you make sure that you always drop vertically into them you can avoid this problem, however it makes for some fairly tricky mapping.
     
    • Thanks Thanks x 5
    Last edited: Apr 25, 2011
  19. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,776
    Positive Ratings:
    1,655
    I cheated...I think.
    http://dl.dropbox.com/u/7479925/Maps/prestige_ritzmap.dem
     
    • Thanks Thanks x 1
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,392
    Positive Ratings:
    5,470
    Fix'd issue... see next page... (still have no entity problem)
     
    Last edited: Apr 25, 2011