Rough'n'ready Portal 2 SDK

Discussion in 'Portal 2' started by Randdalf, Apr 20, 2011.

  1. pisaman2

    pisaman2 L1: Registered

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    I set everything up correctly (I'm pretty sure anyway...) and I went into Hammer from the alien swarm SDK and made a simple room with an info_player start. When I try to compile however, it doesn't seem to work. I checked, and I couldn't find a bsp map file anywhere. This is what the compiler says

    EDIT: I opened the example map from the zip file posted earlier, and that compiles fine. I assume it's a problem in my test map, any ideas on what it could be?
    [​IMG]
    [​IMG]
     
    Last edited: Apr 24, 2011
  2. Phil42

    Phil42 L1: Registered

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    @VelvetFirstIronGlove.
    I don't know if I understood you correctly but I think i have set this property. It is set to 25. Here I have a picture of my properties. Maybe you see something wrong...

    [​IMG]
     
    Last edited: Apr 24, 2011
  3. WastedMeerkat

    WastedMeerkat L3: Member

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  4. Ritz

    Ritz L2: Junior Member

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  5. pisaman2

    pisaman2 L1: Registered

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    I got the compiling problem sorted out fine, but now I have issues with the panels. Whilst I have got the animation of the panels themselves sorted, I can't seem to figure out how to have a wall on the panel move with it.

    I have looked into some official maps, and there is some input called "SetParentAttachmentMaintainOffset" with the parameter of "panel_attach". This inputs into the func_brush which is the piece of wall that moves with the panel.

    I assume this has something to do with it, anyone know what it does in detail? I swear there must be more to it...
     
  6. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    @Phil:

     
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  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I try to make a map, and when I run ingame, it stops, closes p2 and has a window that says "Map with no planes"

    I have turned off -alldetail in the additional compile parameters. There are no leaks. I do have a spawn point.

    Anyone have a solution?


    EDIT: The compiler does say at the end of compile "Empty Map"... really not sure whats going on. I'm combing through the compile log, but nothing is standing out.
     
    Last edited: Apr 24, 2011
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    try changing the compile type, and removing alldetail again. that fixed that issue for me.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I did, no avail. it said that things are leaking, even though they are not. (double checked with alt+P, and pointfile)
     
  10. Randdalf

    aa Randdalf

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    You have to be compiling in expert mode, otherwise it reverts.
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Yes, i have found that out and have thus done that, and it works, thanks.
     
  12. Micnax

    aa Micnax I maek map

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  13. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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  14. WastedMeerkat

    WastedMeerkat L3: Member

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    For some reason, every time I hit the button to start the orange paint flow, the game crashes. Any tips? I have it set up like in the prefab in Aly's link. I don't really see what could be going wrong... the start and stop inputs don't seem to work.
     
  15. Micnax

    aa Micnax I maek map

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    Did you see what VelvetFistIronGlove posted? It's essential to make it work in your map.
     
  16. WastedMeerkat

    WastedMeerkat L3: Member

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    Ah, I did that already in another map and thought it would carry over to the next, but I guess not. Never mind, problem solved!
     
  17. Atgood1

    Atgood1 L1: Registered

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    For some Reason none of the models show up.
     
  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    If you placed them in the right folder, they should be there, they just aren't categorized into files. Look at the decompiled maps, and see if its there. if there isn't I think the OP has a solution to that... if they are there, look at the file name, then try and search for it in the model browser.
     
  19. Doppler12

    Doppler12 L1: Registered

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    I have one thing to say, and yes I know you amazing people that spawned this community SDK have no control over what I'm about to propose:

    I think it would be awesome instead of giving the guns teams in co-op, and saying yes or no to primary and secondary portals. They had just numbered the portals. So each gun still had the primary and secondary portals 0 = none, 1 = blue, 2 = orange, 3 = red, 4 = purple.

    Which I think could have lead to some crazy co-op challenges where you really have to work together.

    Though I did notice Chell has her own team, I rather doubt she would share portals with other teams despite having one of each color.

    Anyways, I'm rambling at this point.
     
  20. absurdistof

    aa absurdistof

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    So, you're saying that each gun would have 4 portals :?

    EDIT: That would have to be a mod of portal :/