** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.vmf"
Valve Software - vbsp.exe (Sep 19 2016)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/trade_plaza_sg_a5_t4/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/trade_plaza_sg_a5_t4/jungle/blendgroundtograss_jungle_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3592.0 -4248.0 -700.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352049:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1544.0 -4096.0 -702.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352055:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1544.0 -4248.0 -700.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352055:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3592.0 -4248.0 -700.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352049:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1544.0 -4096.0 -702.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352055:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1544.0 -4248.0 -700.0)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 352055:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 386 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_forest_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_forest_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_forest_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_forest_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (728774 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3994 texinfos to 2083
Reduced 97 texdatas to 76 (3081 bytes to 2212)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
Wrote ZIP buffer, estimated size 10102, actual size 7610
11 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4"
Valve Software - vvis.exe (Sep 19 2016)
fastvis = true
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.prt
1027 portalclusters
2936 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 13394 visible clusters (3.74%)
Total clusters visible: 358418
Average clusters visible: 348
Building PAS...
Average clusters audible: 408
visdatasize:145312 compressed from 279344
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4"
Valve Software - vrad.exe SSE (Sep 19 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
Setting up ray-trace acceleration structure... Done (1.87 seconds)
9085 faces
3 degenerate faces
4085588 square feet [588324736.00 square inches]
21 Displacements
150144 Square Feet [21620866.00 Square Inches]
9082 patches before subdivision
216296 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
231 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (57)
transfers 46860438, max 1173
transfer lists: 357.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1773554, 1451822, 1275452)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(564627, 399745, 324160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(196846, 125399, 95433)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(69582, 39968, 28367)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(25330, 13429, 8985)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(9276, 4533, 2846)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(3448, 1577, 937)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(1287, 549, 308)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(485, 196, 104)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(184, 70, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(70, 25, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(27, 9, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(10, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0871 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (18)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 165/1024 7920/49152 (16.1%)
brushes 2121/8192 25452/98304 (25.9%)
brushsides 15239/65536 121912/524288 (23.3%)
planes 7348/65536 146960/1310720 (11.2%)
vertexes 13873/65536 166476/786432 (21.2%)
nodes 3711/65536 118752/2097152 ( 5.7%)
texinfos 2083/12288 149976/884736 (17.0%)
texdata 76/2048 2432/65536 ( 3.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1701/0 34020/0 ( 0.0%)
disp_tris 2688/0 5376/0 ( 0.0%)
disp_lmsamples 356096/0 356096/0 ( 0.0%)
faces 9085/65536 508760/3670016 (13.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5612/65536 314272/3670016 ( 8.6%)
leaves 3877/65536 124064/2097152 ( 5.9%)
leaffaces 11753/65536 23506/131072 (17.9%)
leafbrushes 4121/65536 8242/131072 ( 6.3%)
areas 8/256 64/2048 ( 3.1%)
surfedges 64013/512000 256052/2048000 (12.5%)
edges 38947/256000 155788/1024000 (15.2%)
LDR worldlights 230/8192 20240/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 7/32768 84/393216 ( 0.0%)
waterstrips 703/32768 7030/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11385/65536 22770/131072 (17.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 6936748/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 145312/16777216 ( 0.9%)
entdata [variable] 219403/393216 (55.8%)
LDR ambient table 3877/65536 15508/262144 ( 5.9%)
HDR ambient table 3877/65536 15508/262144 ( 5.9%)
LDR leaf ambient 20726/65536 580328/1835008 (31.6%)
HDR leaf ambient 3877/65536 108556/1835008 ( 5.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1405036 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/19066 ( 0.0%)
pakfile [variable] 7610/0 ( 0.0%)
physics [variable] 728774/4194304 (17.4%)
physics terrain [variable] 5637/1048576 ( 0.5%)
Level flags = 0
Total triangle count: 23387
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
2 minutes, 10 seconds elapsed
Valve Software - vrad.exe SSE (Sep 19 2016)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
Setting up ray-trace acceleration structure... Done (1.89 seconds)
9085 faces
3 degenerate faces
4085588 square feet [588324736.00 square inches]
21 Displacements
150144 Square Feet [21620866.00 Square Inches]
9082 patches before subdivision
216296 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.000000
231 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (59)
transfers 46860438, max 1173
transfer lists: 357.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1773554, 1451822, 1275452)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(564627, 399745, 324160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(196846, 125399, 95433)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(69582, 39968, 28367)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(25330, 13429, 8985)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(9276, 4533, 2846)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(3448, 1577, 937)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1287, 549, 308)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(485, 196, 104)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(184, 70, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(70, 25, 12)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(27, 9, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(10, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0860 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 165/1024 7920/49152 (16.1%)
brushes 2121/8192 25452/98304 (25.9%)
brushsides 15239/65536 121912/524288 (23.3%)
planes 7348/65536 146960/1310720 (11.2%)
vertexes 13873/65536 166476/786432 (21.2%)
nodes 3711/65536 118752/2097152 ( 5.7%)
texinfos 2083/12288 149976/884736 (17.0%)
texdata 76/2048 2432/65536 ( 3.7%)
dispinfos 21/0 3696/0 ( 0.0%)
disp_verts 1701/0 34020/0 ( 0.0%)
disp_tris 2688/0 5376/0 ( 0.0%)
disp_lmsamples 356096/0 356096/0 ( 0.0%)
faces 9085/65536 508760/3670016 (13.9%)
hdr faces 9085/65536 508760/3670016 (13.9%)
origfaces 5612/65536 314272/3670016 ( 8.6%)
leaves 3877/65536 124064/2097152 ( 5.9%)
leaffaces 11753/65536 23506/131072 (17.9%)
leafbrushes 4121/65536 8242/131072 ( 6.3%)
areas 8/256 64/2048 ( 3.1%)
surfedges 64013/512000 256052/2048000 (12.5%)
edges 38947/256000 155788/1024000 (15.2%)
LDR worldlights 230/8192 20240/720896 ( 2.8%)
HDR worldlights 230/8192 20240/720896 ( 2.8%)
leafwaterdata 7/32768 84/393216 ( 0.0%)
waterstrips 703/32768 7030/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11385/65536 22770/131072 (17.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 6936748/0 ( 0.0%)
HDR lightdata [variable] 6936748/0 ( 0.0%)
visdata [variable] 145312/16777216 ( 0.9%)
entdata [variable] 219403/393216 (55.8%)
LDR ambient table 3877/65536 15508/262144 ( 5.9%)
HDR ambient table 3877/65536 15508/262144 ( 5.9%)
LDR leaf ambient 20726/65536 580328/1835008 (31.6%)
HDR leaf ambient 20726/65536 580328/1835008 (31.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1405036 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/19066 ( 0.0%)
pakfile [variable] 7610/0 ( 0.0%)
physics [variable] 728774/4194304 (17.4%)
physics terrain [variable] 5637/1048576 ( 0.5%)
Level flags = 0
Total triangle count: 23387
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp
2 minutes, 13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf_dev\maps_dev\trade_plaza_sg_a5\trade_plaza_sg_a5_t4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_plaza_sg_a5_t4.bsp"