Why do teams spawn at the same location during the first round?
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The rocket area seems kind of empty.
How about making some kind of ramp/tower structure and a bridge/platform over the rocket?
Also the downwards spawn exit takes you to two large cuboid-shaped rooms. They should be one larger room?
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Perhaps the helipad spawnroom can be a bit larger? And delete the house with ammo and medkit to make the path between zones shorter. If you think it's problematic you can just remove its basement.
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On red's final control point you should add some cover. Both for the defending team and for the attackers, and cover around the point!
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The area with the rock rubbles, try to make the spawn room layout better

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On blu's final why don't make a straight path leading directly to it? So engineers won't be camping there

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