[Talking about Left 4 Dead]We've been helping them by working on their Versus mode. Versus is the recently-announced competitive mode where one team plays the Survivors and one team plays the Infected. We've learned a lot while working on TF2 in the last year, and we were able to apply some of those lessons to Versus mode. As a result, we've just finished adding critical hits, respawn waves, flawless auto-team balancing, and facestabs to L4D, while removing anything that looked remotely like a grenade.
I kid, I kid.
From here
Its good that they've accepted the facestabs, autobalancing and nade issues as rocky ground...
But on the other hand its good that they're now back to work on TF2, any feedback emails would do well to be sent now.
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