must admit im wondering why sentries can shoot through them at all...
and wouldn't it be easier to just use one of the magic tool textures overlapping the boards to block it? nodraw, blockbullets, etc.
This may be unimportant, but what does the name have to do with the map?
The spawns being close to the intel, only 3 routes to intel. Spawncamping WILL be a problem in this map. The only way to get the intel is a team wipe and a team push. SO once the defenders get wiped, the whole attacking team is at the intel. One thing to do, run away or spawncamp.
Any chance of getting a special version of this with a 30 second intel return time rather than 10?