Rippleside

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Liked the map, maybe because i was dominating but w/e.

There were some things that you should fix, as Hanz mentioned make the middle bigger, also once a team builds 1-2 sentries in the middle, its almost impossible for opposite team to move on..

After watching gameday, I was actually surprised at the distinct lack of medics being used to have an uber to take out sentries. It just seemed like people didn't want to actually capture and were content with just getting kills. :closedeyes:
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Alright, doing a rebuild of Rippleside from scratch after getting annoyed at modifying the buildings.

I've put some granary-esque space between the intel and the spawns, so hopefully that'll solve some issues of the short travel time to your own intel.

ctfripplesidea13p5h1000.jpg


ctfripplesidea13p5h1000.jpg


ctfripplesidea13p5h1000.jpg


ripplesidenewspawnv1p10.jpg


ctfripplesidea13p5h1000.jpg


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Hope all goes well with this rebuild. :p
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
ctfripplesidea13p5h1000.jpg


What is up with the wood at the bottom of that shack?
 
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Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
But the bottom of that house is slightly smaller that the house itself unlike in your map.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
The house in sawmill is actually on a slope, and thus needs a wooden foundation. The house in yours is on flat ground, and therefore doesn't need the same one. I'd say just remove that segment and bring the walls down.
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
More progress shots.

Building looking out to Intel
ctfripplesidea13p18h100.jpg


Figured out what to do with the long corridor route. Kinda.
ctfripplesidea13p18h100.jpg


ctfripplesidea13p18h100.jpg


Part of the Intel area. Other angle if I remembered to take it would show noticable terrain deformations, I know right?
ctfripplesidea13p18h100.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
So... this happened tonight.

ctfripplesidea100001.jpg
 

cyked

L3: Member
Dec 18, 2009
132
89
I wouldnt say that it was the fault of the map.... if you covered anymap in 3+ sentries it would be very unfair
 

RedO

L1: Registered
Jun 6, 2009
32
8
Yeah, it's just to tight in most areas, allowing several advantages to classes like engineer and sniper.
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
Alright, before today's Steamocaust, I was working on some changes recommended by a few awesome comp players, mostly around the open route on the right for attackers.

Beforehand, teams could literally roll a push straight out straight onto the intel with little effort whatsoever, so hopefully this fixes a few things.

ctfripplesidea14progres.jpg


ctfripplesidea14progres.jpg


ctfripplesidea14progres.jpg


And yes, the catwalk looks like arse right now, function over looks people. :p