- Apr 27, 2019
- 2
- 0
Followed ueakcrash's tutorial (
View: https://www.youtube.com/watch?v=4XYVsd7p-38&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&index=10
)
I used a nodraw with a face edited to the no_entry texture for a func_respawnroomvisualizer, and it works fine, but for some reason the no_entry part is visible to both the teams, not just one. How can I make it so the no_entry face side is only visible to the enemy of the team spawn it was assigned to?
)
I used a nodraw with a face edited to the no_entry texture for a func_respawnroomvisualizer, and it works fine, but for some reason the no_entry part is visible to both the teams, not just one. How can I make it so the no_entry face side is only visible to the enemy of the team spawn it was assigned to?