respawnroomvisualizer's no_entry brush still visible to both tems?

Discussion in 'Mapping Questions & Discussion' started by Fireman Dan, Apr 27, 2019.

  1. Fireman Dan

    Fireman Dan L1: Registered

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  2. dexc34

    dexc34 L2: Junior Member

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    Make sure the func_respawnroomvisualizer has an associated respawn room. So you would name the respawnroom trigger (ex: red_respawn) and then under the properties of the respawnroomvisualizer, the Associated Respawn Room should be red_respawn
     
  3. Fireman Dan

    Fireman Dan L1: Registered

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    I had already done that, but I realized I had associated it with just "spawn" instead of what the trigger was actually called, "respawn." I hate myself.
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Don't beat yourself up, we're all stupid sometimes. I once spent an hour trying to figure out why TF2 kept failing to update before realizing I needed to close Hammer for the update to work.

    I've done that about twice, and despite the fact that I figured out the solution the first time, I still spent way too much time trying to solve the problem the second time.
     
    • Agree Agree x 1