Followed ueakcrash's tutorial ( View: https://www.youtube.com/watch?v=4XYVsd7p-38&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq&index=10 ) I used a nodraw with a face edited to the no_entry texture for a func_respawnroomvisualizer, and it works fine, but for some reason the no_entry part is visible to both the teams, not just one. How can I make it so the no_entry face side is only visible to the enemy of the team spawn it was assigned to?
Make sure the func_respawnroomvisualizer has an associated respawn room. So you would name the respawnroom trigger (ex: red_respawn) and then under the properties of the respawnroomvisualizer, the Associated Respawn Room should be red_respawn
I had already done that, but I realized I had associated it with just "spawn" instead of what the trigger was actually called, "respawn." I hate myself.
Don't beat yourself up, we're all stupid sometimes. I once spent an hour trying to figure out why TF2 kept failing to update before realizing I needed to close Hammer for the update to work. I've done that about twice, and despite the fact that I figured out the solution the first time, I still spent way too much time trying to solve the problem the second time.