hi, i have some feedbacks:
the fence, the box and the ramp on C have no collision
also there's no sign indicate which of those two routes inside the building on A that will lead to B or D, which could be confusing
- Removed bridge connecting D point to to A side high ground
- Added some more cover around D point
- Increased RED's respawn wave time when no points are capped (from 5 to 6), when first is capped (from 5 to 6) and when all points but the final point are capped (from 8 to 10)
- Decreased the cap time for last (35 to 32)
- Added side area connecting RED's spawn to the corridor to A
- Added a few doors around the A side door of RED's spawn, changing how RED accesses A and D throughout the round
- Added a door on the drop down, which closes after A is capped
- Reworked BLU spawn and connector between BLU spawn and A
- Added some health and ammo under B point
- Added windows in B/C/D connector
- Added some more gameplay signs and overlays
- Remade point A
- Removed one route from RED spawn to D - now only one door directly out to D point from RED spawn
- Added some health and ammo to the top area of D point
- Reworked BLU spawn
- Shortened the distance between BLU spawn and points A and B
- Reworked B/C/D connector
- Reworked entrances into C
- Reworked RED spawn
- Reworked C/D connector
- Lowered window into D
- Reworked A/D connector
- Trimmed red's func_respawnroom so it no longer expends outside red's spawn
- Added trigger_hurt and func_nobuild to deathpit
- Fixed red's spawns for after C is capped not enabling
- Brought wall at back of B in a bit to make area smaller
- Added shutter between back of B and BCD lobby area (which really needs to have the callout "Escher")
- Added chicken wire next to D door of Red's spawn to make underpass visible from the spawn door
- Made window on red side of D one-way and a bit smaller
- Added mesh to sentry platform on last to allow vision
- Added more doors to closed off routes to reduce confusion and hiding spots while routes not in use
- Added some detailing to help with callout generation
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