• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
- Increased cap time of A
- Slightly increased cap time of B
- Brought back of RED's spawn in
- Added box spot in Escher (BCD lobby)
- Reduced length of wall in D window room
- Detailing
- Removed grate in fence on A
- Reworked Blu spawn to B connectors
- Moved window and walls on D to reduce sightlines from window into D
- Reduced Blu's spawn time after C is capped (from 4 to 1 seconds)
- Added more detail
- Adjusted bridge on A to remove sniper angle from on bridge to far side of point
- Added ramp up to bridge on A
- Moved spawn room visualiser on flank route connector on B back
- Added no-build to high roof on B
- Changed pipes on B to ramp
- Added transparent grate below B/D window
- Adjusted various displacements around map
- Made many clipping improvements
- Added more detail on C, cleaned up detail on A
- Altered Red's spawn points to all be in the main area of the spawn
- Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C
- Added windows to Blu's alternate route out of spawn to B
- Added prop jumps to roof of shack on B
- Added signs on doors to say when they open
- Added more detail to map
- Fixed up clipping around the map
- Added some detail to C
- Changed environment lighting
- Added more displacements
- Added ground textures to displacements
- Changed how the grate on the sentry platform on last is constructed, limiting vision a bit more
- Made window on red side of D one-way and a bit smaller
- Added mesh to sentry platform on last to allow vision
- Added more doors to closed off routes to reduce confusion and hiding spots while routes not in use
- Added some detailing to help with callout generation