Rapids

CP Rapids A22

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
455
458
- Altered Red's spawn points to all be in the main area of the spawn
- Adjusted Red's spawn times to spawn faster on B due to moved spawn points and spawn a bit faster on C
- Added windows to Blu's alternate route out of spawn to B
- Added prop jumps to roof of shack on B
- Added signs on doors to say when they open
- Added more detail to map

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theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
455
458
- Adjusted bridge on A to remove sniper angle from on bridge to far side of point
- Added ramp up to bridge on A
- Moved spawn room visualiser on flank route connector on B back
- Added no-build to high roof on B
- Changed pipes on B to ramp
- Added transparent grate below B/D window
- Adjusted various displacements around map
- Made many clipping improvements
- Added more detail on C, cleaned up detail on A

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theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
455
458
theatreTECHIE updated Rapids with a new update entry:

A22 (29/Sep/2022)

- Added alternate spawn door for Red to D which is locked after A is capped
- Added flank route on A
- Raised part of A/D/B connector
- Lowered ground under dropdown from A/B/D connector into B
- Removed and reduced some health and ammo around B
- Increased cap time of D (from 32 to 35)
- Textured more areas of the map

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